BLEACH Rebirth of Souls

BLEACH Rebirth of Souls

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Hi,

I've refunded the game until it is in a better state. I don't wanna discuss what does or doesn't work. This question is for those of you who are actually playing right now.

Does the combat have any depth? In the brief 30 minutes that I played, it felt like rock paper scissor was all there was to it. With just a few attack sequences per character. Do any of you guys who have been playing for more found out ways that there is depth to the game? I'm used to playing Soul Calibur and Dead or Alive which feels like there's way more movesets per character.
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Showing 1-15 of 23 comments
Spherry Mar 24 @ 3:50pm 
2
The combat has no depth at all and the roster is incredibly imbalanced. I honestly recommend staying away from the game. There are plenty of Anime fighting games that have depth.
Athena Mar 24 @ 4:06pm 
That's sad to hear. I really loved Bleach when I was young.
Why would you go into this expecting any sort of depth. Either you're underage, or can't gauge difference between games. This game was and is always going to be low effort anime slop made to cash in. Comparing it to something like SC or even DA is delusional.

It is bottom of the barrel trash that just has you playing as your fav characters of the series, with a light string of different attacks that look cool. Nothing more, nothing less. If you lower your standards, or are a giga-fan of the series, like me, you will find some enjoyment. Otherwise for 99% of ppl it will be gutter trash, I say this is as someone that owns this rubbish, it also runs like ♥♥♥♥.
Last edited by Mr. HeadButt; Mar 24 @ 5:12pm
KnucklesX2 Mar 24 @ 5:16pm 
Originally posted by Mr. HeadButt:
Why would you go into this expecting any sort of depth. Either you're underage, or can't gauge difference between games. This game was and is always going to be low effort anime slop made to cash in. Comparing it to something like SC or even DA is delusional.

It is bottom of the barrel trash that just has you playing as your fav characters of the series, with a light string of different attacks that look cool. Nothing more, nothing less. If you lower your standards, or are a giga-fan of the series, like me, you will find some enjoyment. Otherwise for 99% of ppl it will be gutter trash, I say this is as someone that owns this rubbish, it also runs like ♥♥♥♥.
Because YouTubers desperate for views tried to sell the game like that,especially when sparking died.

Discourse was poisoned
Grey Mar 24 @ 5:55pm 
I dunno if I would say that DOA has depth. From playing DOA I'd say it has even less depth than Bleach, it's just a button mushing game lol.
I don't think I enjoyed any DOA game as much as I enjoy this one. The best thing about DOA was always the tiddies :happy_creep:
The22nd Mar 24 @ 5:58pm 
Barely has any depth. You'll hear some people comparing it to 3D fighters, but the only thing it shares with those games is the 3D aspect and it fails completely at that because sidewalk/step is worthless and movement is so slow that spacing doesn't exist.
Everyone saying combat has no depth is simply lying, i got stomped by a Nel who was able to exploit my every mistake and put me in a 40 something combo, winning with 9 stocks and not even using resurreccion. The skill ceiling is really high, and people saying otherwise are stuck kissing the floor, and dont want to put any effort in to get better.
Shish Mar 24 @ 6:39pm 
Originally posted by Athena:
Hi,

I've refunded the game until it is in a better state. I don't wanna discuss what does or doesn't work. This question is for those of you who are actually playing right now.

Does the combat have any depth? In the brief 30 minutes that I played, it felt like rock paper scissor was all there was to it. With just a few attack sequences per character. Do any of you guys who have been playing for more found out ways that there is depth to the game? I'm used to playing Soul Calibur and Dead or Alive which feels like there's way more movesets per character.
Maybe fighting games aren't for you. It's as bland or as in-depth as pretty much the majority of them with guards, guard breaks, timing, combo's etc. It helps to set controls to ''advanced'' so you aren't locked into auto-combos.
Originally posted by We Live In A Soul Society:
Everyone saying combat has no depth is simply lying, i got stomped by a Nel who was able to exploit my every mistake and put me in a 40 something combo, winning with 9 stocks and not even using resurreccion. The skill ceiling is really high, and people saying otherwise are stuck kissing the floor, and dont want to put any effort in to get better.

Skill ceiling and depth are two different things BUT are still connected...

Think of it this way:
Depth: how many things you or your opponent can do at anytime.
(Num of possible scenarios)

Skill ceiling: how many combos and counters you mastered
(How many scenarios you memorized)

Let's assume it takes you 3 minutes (TIME) to master a move
and your character has 6 (DEPTH)

Therefore the skill ceiling for that character would be
D X T = S
6 x 3 = 18
One character is about 20 minutes-is

⚠️Ofc this applies to all the mechanics of the game too⚠️

So let's take GGS to compare to ROS
The characters have way more options at any one time
And it takes way more time to master them since they are directional inputs
Therefore it's more deep and has a higher skill ceiling!

I love this game and have no desire to refund it but it's a disappointment for the lack of depth polish features and characters (bought for 40$ wouldn't recommend for 60$ tbh)

Feel free to correct me if any of you think otherwise!
Last edited by GatlingAisle; Mar 24 @ 6:42pm
Pretty basic strike/throw gameplay and no combo routes

Everything you can do is gated behind either meter and even then your options are very limited. And guess what, there's online-only combos too.

P.S. combo scaling is ♥♥♥♥♥♥ in this game and you don't do normal damage until you awaken.
Last edited by Shadowlet; Mar 24 @ 6:56pm
Daikaiju Mar 24 @ 7:11pm 
Originally posted by Grey:
I dunno if I would say that DOA has depth. From playing DOA I'd say it has even less depth than Bleach, it's just a button mushing game lol.
I don't think I enjoyed any DOA game as much as I enjoy this one. The best thing about DOA was always the tiddies :happy_creep:

Just admit you've never played the game lol. DOA has plenty of depth.
Originally posted by KnucklesX2:
Originally posted by Mr. HeadButt:
Why would you go into this expecting any sort of depth. Either you're underage, or can't gauge difference between games. This game was and is always going to be low effort anime slop made to cash in. Comparing it to something like SC or even DA is delusional.

It is bottom of the barrel trash that just has you playing as your fav characters of the series, with a light string of different attacks that look cool. Nothing more, nothing less. If you lower your standards, or are a giga-fan of the series, like me, you will find some enjoyment. Otherwise for 99% of ppl it will be gutter trash, I say this is as someone that owns this rubbish, it also runs like ♥♥♥♥.
Because YouTubers desperate for views tried to sell the game like that,especially when sparking died.

Discourse was poisoned
people are sheep in that case. If you get fooled by a random youtuber gaslighting you, I feel sorry, there is no hope you for brain going forward. That said. If you are a fan of bleach and can handle the terrible PC port, You will like it.
Originally posted by We Live In A Soul Society:
Everyone saying combat has no depth is simply lying, i got stomped by a Nel who was able to exploit my every mistake and put me in a 40 something combo, winning with 9 stocks and not even using resurreccion. The skill ceiling is really high, and people saying otherwise are stuck kissing the floor, and dont want to put any effort in to get better.
I can smell of the stench of breast milk coming out of your mouth when you speak
The22nd Mar 24 @ 7:41pm 
Originally posted by SquishyFizz:
Originally posted by We Live In A Soul Society:
Everyone saying combat has no depth is simply lying, i got stomped by a Nel who was able to exploit my every mistake and put me in a 40 something combo, winning with 9 stocks and not even using resurreccion. The skill ceiling is really high, and people saying otherwise are stuck kissing the floor, and dont want to put any effort in to get better.

Skill ceiling and depth are two different things BUT are still connected...

Think of it this way:
Depth: how many things you or your opponent can do at anytime.
(Num of possible scenarios)

Skill ceiling: how many combos and counters you mastered
(How many scenarios you memorized)

Let's assume it takes you 3 minutes (TIME) to master a move
and your character has 6 (DEPTH)

Therefore the skill ceiling for that character would be
D X T = S
6 x 3 = 18
One character is about 20 minutes-is

⚠️Ofc this applies to all the mechanics of the game too⚠️

So let's take GGS to compare to ROS
The characters have way more options at any one time
And it takes way more time to master them since they are directional inputs
Therefore it's more deep and has a higher skill ceiling!

I love this game and have no desire to refund it but it's a disappointment for the lack of depth polish features and characters (bought for 40$ wouldn't recommend for 60$ tbh)

Feel free to correct me if any of you think otherwise!
Depth is simply a blanket term for skill floor and skill ceiling.

Skill floor - Hard to play
-Learning mechanics/characters kit

Skill ceiling - Hard to master
- How hard it is to use mechanics/character optimally

Depth isn't about really about how many mechanics or combo routes there are. Rocket league for an example is a simple game with a few mechanics to learn, but it's one of the hardest games to get good at and can use a few mechanics to pull off a bunch of different plays.
Originally posted by The22nd:
Originally posted by SquishyFizz:

Skill ceiling and depth are two different things BUT are still connected...

Think of it this way:
Depth: how many things you or your opponent can do at anytime.
(Num of possible scenarios)

Skill ceiling: how many combos and counters you mastered
(How many scenarios you memorized)

Let's assume it takes you 3 minutes (TIME) to master a move
and your character has 6 (DEPTH)

Therefore the skill ceiling for that character would be
D X T = S
6 x 3 = 18
One character is about 20 minutes-is

⚠️Ofc this applies to all the mechanics of the game too⚠️

So let's take GGS to compare to ROS
The characters have way more options at any one time
And it takes way more time to master them since they are directional inputs
Therefore it's more deep and has a higher skill ceiling!

I love this game and have no desire to refund it but it's a disappointment for the lack of depth polish features and characters (bought for 40$ wouldn't recommend for 60$ tbh)

Feel free to correct me if any of you think otherwise!
Depth is simply a blanket term for skill floor and skill ceiling.

Skill floor - Hard to play
-Learning mechanics/characters kit

Skill ceiling - Hard to master
- How hard it is to use mechanics/character optimally

Depth isn't about really about how many mechanics or combo routes there are. Rocket league for an example is a simple game with a few mechanics to learn, but it's one of the hardest games to get good at and can use a few mechanics to pull off a bunch of different plays.

Yea technically you're right but that's why I used the word scenario alot.
(Forgive me I don't play rocket league)
but let's assume your car can do 4 types of movement or whatever that means

4 x time = S

But in rocket league's case it takes ALOT time so it actually has a high ceiling

fundamentally it's not deep but due to the amount of ticks it got deep

some would probably argue we should calculate it like this instead

Num of all tricks x time = S
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Date Posted: Mar 24 @ 3:44pm
Posts: 23