BLEACH Rebirth of Souls

BLEACH Rebirth of Souls

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My Training Mode nitpicks
Training Mode:
>No P2 controller
>Reverse Gauge has fast reload, Spiritual Power doesn't
>Reset position doesn't reset Spiritual Power
>No actual frame data
>Input history makes the combo counter illegible
>No character specific settings
>Reset position doesn't reset character specific mechanics
>Reverse Gauge has no Lv1/2/3 settings
>Can't turn off Spirit Drive even after disabling it until I unawaken and reawaken

Game itself:
>Music only selectable in the options menu
>No Random stage select
>No random music iirc but too lazy to check.

Those three points in particular I have a big nitpick about. Overall, basic features TamSoft come the ♥♥♥♥ on.
Last edited by Shadowlet; Mar 21 @ 1:33am
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Showing 1-4 of 4 comments
Rappy Apr 3 @ 1:15am 
The most flagrant offense is no P2 control. This is a basic fighting game feature
If you're curious this is what I sent to Bamco:

Training Mode:
>No P2 controller
>Reverse Gauge has fast reload, Spiritual Power doesn't (might be wrong how this works)
>Reset position doesn't reset Spiritual Power
>No actual frame data (frame advantage, move startup frames, etc.)
>Input history makes the combo counter illegible
>No character specific meter settings (Sakanade, Fear, poison, etc.)
>Reset position doesn't reset character specific mechanics or even the game state at all (Grimmjow needs to drain bar even even after a reset for example)
>Reverse Gauge has no Lv1/2/3 settings
>Can't turn off Spirit Drive even after disabling it until I unawaken and reawaken

Some of this training mode stuff might be wrong. There may also be more options that don't change after resetting positions. There can be more improvements made to Training Mode that I didn't list.

Game:
>Music only selectable in the options menu
>Music selection limited for Awakenings
>No random music option
>No Random stage select
>Character lighting artifacts in character select screen
>Text such as Shinji's character guide gets cut off
>Performance is subpar, have to lower screen resolution to get consistent 60fps. Or graphics settings seem to be bugged.
>VSync seems broken and generally locks the game to 30fps with the same settings that can run it at 60fps.
>Fullscreen resolution gets grayed out and cannot adjust, trying to force it with fiddling between windowed and fullscreen works 1/10 times
>Tendency to crash after alt-tabbing in fullscreen mode
>Online mode lobby listings are bugged or just don't update all that much. Sometimes there are double listings.

Gameplay itself:
>Basic strike throw gameplay, can only go for light attack block strings and then the opponent gets a turn or fishes for a reactable breaker. Stale.
>Heavy attacks with range are generally unsafe/minus even though their use case is supposed to be to poke for farther out
>Sidesteps don't evade 90% of moves
>Character walk speed is slow and the only reliable meterless gap closer is to hold dash to sprint forwards (able to instant block at any time)
>Can't block fast enough after a dash input
>Combo options without meter are very limited and resorts to using Kikon as an ender after a basic string. Character string movesets are very limited.
>Damage scaling is very high when playing as a basic character (no awakening, example: Soi Fon)
Last edited by Shadowlet; Apr 3 @ 1:21pm
biggest issue for me is not remembering the settings if u change your character or game mode, like going online and waiting for opponents u select training etc, u have to switch every setting and cpu control over again every time lol.

also in online mode while waiting for opponents u cant select stage or character to fight against?
I should add that there's zero subtitles in-game besides match start interactions..
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