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from manual
Intrigue Cards
Intrigue cards represent subterfuge, backroom dealings, and surprise twists—
they can provide resources like water or spice, increase your Influence with a
Faction, or even score Victory Points. Each Intrigue card indicates when it can be
played, what effect it has, and whether there are costs or conditions to playing it.
You receive Intrigue cards primarily from three board spaces: Carthag, Conspire,
and Secrets. (But look for other opportunities on cards, wherever you see the
Intrigue card icon.) They are kept face down, separate from your deck. You may
look at them at any time. Reveal them to your opponents only when you play
them. Once an Intrigue card is played and resolved, place it face up in a discard
pile next to the Intrigue Deck.
There are three types of Intrigue cards: Plot, Combat, and Endgame.
• You may play a Plot Intrigue card any time during one of your Agent or Reveal turns.
• You may play a Combat Intrigue card only during Combat.
• You may play an Endgame Intrigue card only at the end of the game.