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Some sub-optimal plays occasionally, but nothing game-breaking. Definitely better than most strategy games I've played.
One thing that I enjoyed that's limited to the digital version is the Challenges section. You play against the AI with slightly different rules. You might have different starting cards, or you get double the cards when you pick from the Imperium row, or if you have no troops in combat at the start of combat you must trash a random card, etc. It adds a nice twist that forces you to rethink some of your strategies.
For the shop refresh, I think the Immortality expansion adds the ability to obliterate the Imperium Row and draw new cards. But that's not present in this game, and you will run into the same issue here. They have announced at least one expansion is coming (Ix), so I'd assume they'll eventually add Immortality, as well.
Does the AI do the same tactics or mistakes every time? I'm just weighting the price and how much fun i can get playing offline
I've seen them pull back troops with an Intrigue card when it's a lost combat, and they won't collect bad cards off Imperium row just to spend their points. They'll play Rally Troops and combine it with an intrigue card during the reveal phase to sneak ahead in combat. I'll see one AI getting 2 or 3 Spice Must Flow cards and then they show Corner the Market in the Endgame (nets you more VPs at the end depending on how many Spice Must Flow cards you have). This might all be confirmation bias, but the AI seems solid.
The one consistent is that they seem to overplay the Conflicts, especially when the rewards aren't great. I expect them to drop 8 or more troops for a 2 VP card, but not for 6 solari when they already have their swordmaster. That's the only exploitable thing I've seen, but I'm no master of the game. :)
They make good use of the available cards and the intrigue cards they draw. And yes, they tend to overcommit on Conflicts even when there are no 2 VP at stake but at the same time in a lot of games that did put them quite a few points ahead of me before reaching those final rounds and I was struggling to catch up since they managed to replenish their troops as fast as me :-p
I agree that they seem to aggressively tackle those wins without a long-term plan, though.
1. Sometimes the AI will dump intrigue cards into combat needlessly.
2. The AI never Reveals early to buy better cards, a popular move when you're playing with humans. Its often seen in tournament play too.
I have over 200 hours and I rarely win.
I agree with these criticisms of the AI. It also does not handle BG sister very well when revealing for persuasion, as it will buy something from the row, then push out more persuasion with BG sister and buy a low-cost card. Also, the AI will sometimes add extra troops to a combat it is going to come in 3rd place in, for no reason, as the AI is too far behind to get anything better than 3rd place, and the 4th place player has already revealed and put nothing into combat. It doesn't make any sense. The AI also does not properly consider the value of the yellow infiltrator card (cost=1 persuasion) or the value of BG cards if the AI player already has some BG cards. I suspect that it also does not have a good valuation of the techs's on-buy benefits, such as the faction boost. I think it also is unduly reluctant to trash SMF and Choam directorship cards, as well as cards that have an unload function that will allow the AI to steal/lock up an alliance.
I think it does a fair to sometimes really good work. Its not always "stupid" for sure. But if you start playing against real ppl and improve from that the Ai will naturally not stand up to you.
But mostly. You can check it out yourself. You will for sure get a feel for it well under the 2 hour refund limit on Steam.