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It is, and if you play like it isn't, you're gonna be bad at it.
Says the guy who thinks winning is reliant on intrigues.
You play against AI, yeah? Easy or Hard AI? What percentage of games would you say you've won, approximately?
Hard, the easy AI is a push over. I've won all the games when the intrigue cards didn't trump me.
Ok, good, at least you're up against the hard AI. I've played probably 20-30 regular games (not the challenges) against the hard AI, and lost three times. Usually by endgame I'm up by 2-3 points, before engame intrigues are even scored. I've found the AI is actually pretty bad at scoring any endgame points.
Yeah, standard story you're up 2 points, then you either win, or lose the last conflict to the intrigue cards, making the game entirely about the cards.
Oh, no, I meant at endgame, after points from the last conflict are counted. A lot of the time I'm not even in the last conflict.
Pretty sure I have your medal around here somewhere...
I read through your conversasion, and while i have to agree that this game is luck dependent at times, it only have place when all the players are at the same (high) skill level- then a little luck here and there can get you to victory ( like drawing a perfect hand that lets you execute what you have planned for your turn, and no one blocked you in the same time, or you just draw than one perfect intrigue to win) But unless you got a little less understanding which cards to buy and when, when to block other players to mess their plans, you will be constantly stomped- and having those perfect intrigue cards wont help you :) And this is especially true when you include expansions, which make this game a lot more complex, with many paths to victory. For example i had pvp games when i dominated and won, without even a single point from combat rewards. So, if you still happen to loose to hard AI, there is a lot to learn for you to get better. I lost to hard AI maybe twice, at the hardest of heroic level challenges. Go play online more, playing against AI isnt good way to learn this game on advanced level cause he is really really weak. There's also a lot of great strategy guides from top players out there, tournament games with commentary- just search for it and you will learn a lot.
A proper optimised game (with control the spice from the start) should finish on round 6, and an OK game should finish on round 7 without needing to win the big battle. Round 8 finishes means something went wrong.
IMO the importance of combat intrigues is an illusion. They only make a huge difference if you are playing wrong and under prioritising faction tracks and TSMF. I'd much rather get cards like "water of life" or "water peddlers" union or "cull" which add immediate value and don't inherently depend on chance. These allow you to control your game so it doesn't matter what people do, you can still win. Only if you decide ahead of time, "I AM GOING TO COMPETE FOR THE ROUND 7 COMBAT AND WIN" is it important to have as much combat cards as possible, but thats just the wrong way of playing..
With normal settings, (2 dunes, not 1 dune + 1 control the spice) the game will obviously be a tiny bit slower, so round 6 wins should be a bit harder and round 7 wins should be average.
But it doesn't really change any of the logic of how to play properly..
You should go into every battle trying to get maximum value, not "needing to win" but rather "if I don't win, I still will very likely get something nice". Yes, it can be hard when playing with random people since you don't know how much they will do weird overcommitments to battles, but in that case its usually safer to do a "always third place reward" type of strategy.
Once you reach the highest level, then intrigues make a bigger difference as to who will win, but then the game becomes more about player statistics, as it should.
Wrong.