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That being said, while the dungeon improved on the original P5 release, the palace's boss fight became much worse. You'll see what I mean when you fight him.
No, it's not nearly as bad as you might've heard. In fact, it's not bad at all. Just your regular Palace experience. And as far as boss comes - make sure to have a wide selection of Personas to cover every magic element and you're good to go.
As for the slice of life aspect of this game.... it's a persona game; the slice of life aspects were always very prominent in this game's series... but it's also what the game revolves around; people put into horrible situations that manage to deal with said situations due to the close social connections they form.
I would say all of them fit well?
The food processing plant is depicted as a drydock for the construction of a spaceship to take its owner into another world... his utopia... the political landscape... and you steal the powercore... probably the most vital part of any spaceship to run..
So no, it is no where near as bad as everyone is saying. I actually enjoyed it.
The last two or three waves of enemies are quite a bit stronger than even the toughest enemies in that dungeon and most of the enemies in the proceeding dungeon. I could forgive this if the enemies didn't run away and get re-spawned at full health if you fail to kill them within 2-3 turns.
The semi-final enemy spamming a very strong almighty attack every other turn is beyond infuriating when it manages to kill you even with debuffed attack, party-buffed defense, and guarding.
Seriously, Sae and Shido are far easier than Okumara.
The problem isn't that it doesn't fit the plot.
The problem is that it doesn't fit the archetypes associated with robberies. It isn't a bank, or a tomb, or a safe on a riverboat, or a museum. It's a space factory. Unless you're stealing the secret ingredient to soylent, it doesn't fit.
It'd be like if one of the characters transformed into a clown. It doesn't matter if their backstory tells you all about how clowns are actually the epitome of rebellion when everybody else looks like thieves, bikers, and bodysuits.
I went in expecting hell and it was so much far from that. it's not that bad, no
if you think the big bang burger is annoying... the very final boss has a phase where he uses the UPGRADED version of that attack every other turn...
Ehrm.... they shouldn't fit the archetype associated with robbieries.... they associate back to the vision of the owner who created them. That the first couple ALSO fit a robbery narrative is just a coïncedence but if you want to put it like that then ONLY the first 3 fit the narrative (of straight up robbieries) and the final 4 don't (Casino, Ship, Hell and a laboratory) UNLESS you include ccorperate theft (in which case they all fit again)... You're describing it as a clown in bright makeup wearing chaps instead of baggy pants and floppy shoes... whilst you're missing the fact you're not looking at a circus clown... but you're looking at a rodeoclown
I actually found it less annoying that Futaba's boss precisely because it's largely just doing the stuff you should be doing anyway. Unlike the previous boss which is 'you can only hurt it when I say you can' and thus leaves you spending most of the fight literally doing nothing.
If only there were some famous examples of people stealing things from space bases in popular culture ...