Persona 5 Royal

Persona 5 Royal

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is okumara’s palace really that bad?
currently 32hrs in and about to enter his palace and all i hear are negative things about it. Also is the entire game just slice of life lol
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Showing 1-15 of 136 comments
chipofsalt Nov 22, 2022 @ 12:29am 
It's probably the worst palace in royal, but no, it is not as bad as the original Persona 5's version.

That being said, while the dungeon improved on the original P5 release, the palace's boss fight became much worse. You'll see what I mean when you fight him.
Lynfinity Nov 22, 2022 @ 1:17am 
Okumura's Palace is a prime example of just how much people love to exaggerate and be drama queens.

No, it's not nearly as bad as you might've heard. In fact, it's not bad at all. Just your regular Palace experience. And as far as boss comes - make sure to have a wide selection of Personas to cover every magic element and you're good to go.
Last edited by Lynfinity; Nov 22, 2022 @ 1:17am
Overeagerdragon Nov 22, 2022 @ 2:05am 
The okumura palace WILL be a tad more annoying than the rest of the palaces but nothing as drastic as people make it out to be EXCEPT for the final boss and even though that has a couple of design issues I would rather not see giving the nature of the game it's STILL not as bad as people make it out to be. Like the commenter above me said: just make sure you have a wide range persona's with you and you SHOULD be fine if you grasped all of the mechanics up to this point (In many ways I thought Futaba's palace was worse).

As for the slice of life aspect of this game.... it's a persona game; the slice of life aspects were always very prominent in this game's series... but it's also what the game revolves around; people put into horrible situations that manage to deal with said situations due to the close social connections they form.
Djinn Tonic Nov 22, 2022 @ 2:11am 
It's not that the palace is BAD, it's just that it's the worst one in a game of many great palaces. For me, it's biggest fault was the theme. Other palaces were centered around locations typically associated with heists. A castle's treasure, a museum's part, a bank's money, etc. Aside from the very last dungeon, the others fit the heist idea well.
Overeagerdragon Nov 22, 2022 @ 2:16am 
Originally posted by Djinn Tonic:
It's not that the palace is BAD, it's just that it's the worst one in a game of many great palaces. For me, it's biggest fault was the theme. Other palaces were centered around locations typically associated with heists. A castle's treasure, a museum's part, a bank's money, etc. Aside from the very last dungeon, the others fit the heist idea well.

I would say all of them fit well?
The food processing plant is depicted as a drydock for the construction of a spaceship to take its owner into another world... his utopia... the political landscape... and you steal the powercore... probably the most vital part of any spaceship to run..
Last edited by Overeagerdragon; Nov 22, 2022 @ 2:17am
Wolfherz Nov 22, 2022 @ 2:41am 
Only bad kids think it's actually that hard. If you have a basic understanding of the game and have developed a rounded list of personas you'll be fine.
allknowingeel Nov 22, 2022 @ 2:57am 
It's really not that bad. People complain about the boss battle and I am convinced that the only people who complain about it, are people who do not understand the battle mechanics. You literally just need to pass the baton and it is easy to do it 4 times per round if you craft some elemental items. So my only advice, is to craft a few elemental items of fire, electric, psi and I think nuke, make sure you understand that baton passing powers up attacks and healing, and that the 4th baton pass makes skills cost 0 sp or hp.

So no, it is no where near as bad as everyone is saying. I actually enjoyed it.
Xelane Nov 22, 2022 @ 3:13am 
The boss is extraordinarily annoying. I seriously don't get why some of you are arguing that the boss "isn't that bad." It is easily the most aggravating boss in the entire game and is an enormous difficulty spike that comes out of nowhere.


The last two or three waves of enemies are quite a bit stronger than even the toughest enemies in that dungeon and most of the enemies in the proceeding dungeon. I could forgive this if the enemies didn't run away and get re-spawned at full health if you fail to kill them within 2-3 turns.

The semi-final enemy spamming a very strong almighty attack every other turn is beyond infuriating when it manages to kill you even with debuffed attack, party-buffed defense, and guarding.

Seriously, Sae and Shido are far easier than Okumara.
Terra Nov 22, 2022 @ 4:03am 
Originally posted by Overeagerdragon:
Originally posted by Djinn Tonic:
It's not that the palace is BAD, it's just that it's the worst one in a game of many great palaces. For me, it's biggest fault was the theme. Other palaces were centered around locations typically associated with heists. A castle's treasure, a museum's part, a bank's money, etc. Aside from the very last dungeon, the others fit the heist idea well.

I would say all of them fit well?
The food processing plant is depicted as a drydock for the construction of a spaceship to take its owner into another world... his utopia... the political landscape... and you steal the powercore... probably the most vital part of any spaceship to run..

The problem isn't that it doesn't fit the plot.

The problem is that it doesn't fit the archetypes associated with robberies. It isn't a bank, or a tomb, or a safe on a riverboat, or a museum. It's a space factory. Unless you're stealing the secret ingredient to soylent, it doesn't fit.

It'd be like if one of the characters transformed into a clown. It doesn't matter if their backstory tells you all about how clowns are actually the epitome of rebellion when everybody else looks like thieves, bikers, and bodysuits.
J.M. Nov 22, 2022 @ 4:07am 
Originally posted by Xelane:
The boss is extraordinarily annoying. I seriously don't get why some of you are arguing that the boss "isn't that bad." It is easily the most aggravating boss in the entire game and is an enormous difficulty spike that comes out of nowhere.


The last two or three waves of enemies are quite a bit stronger than even the toughest enemies in that dungeon and most of the enemies in the proceeding dungeon. I could forgive this if the enemies didn't run away and get re-spawned at full health if you fail to kill them within 2-3 turns.

The semi-final enemy spamming a very strong almighty attack every other turn is beyond infuriating when it manages to kill you even with debuffed attack, party-buffed defense, and guarding.

Seriously, Sae and Shido are far easier than Okumara.
It’s not that bad. I beat the boss with random personas I got from fusion during my first try under normal difficulty. Didn’t beat the robot Haru though, survived the self-explosion then shot okumura.
Last edited by J.M.; Nov 22, 2022 @ 4:08am
kgfzrt Nov 22, 2022 @ 5:26am 
it felt like the shortest of all Palaces. Enemies were not big of a deal and the boss just takes a little bit of learning (unless you have underleveled personas with poor stats)

I went in expecting hell and it was so much far from that. it's not that bad, no
Ronin Nov 22, 2022 @ 6:09am 
His castle is fine. The boss battle though is ♥♥♥♥ af. If you're desperate just summon Izanagi/Thanatos or any high level dlc persona to get through
Overeagerdragon Nov 22, 2022 @ 7:42am 
Originally posted by Xelane:
The boss is extraordinarily annoying. I seriously don't get why some of you are arguing that the boss "isn't that bad." It is easily the most aggravating boss in the entire game and is an enormous difficulty spike that comes out of nowhere.


The last two or three waves of enemies are quite a bit stronger than even the toughest enemies in that dungeon and most of the enemies in the proceeding dungeon. I could forgive this if the enemies didn't run away and get re-spawned at full health if you fail to kill them within 2-3 turns.

The semi-final enemy spamming a very strong almighty attack every other turn is beyond infuriating when it manages to kill you even with debuffed attack, party-buffed defense, and guarding.

Seriously, Sae and Shido are far easier than Okumara.

if you think the big bang burger is annoying... the very final boss has a phase where he uses the UPGRADED version of that attack every other turn...
Overeagerdragon Nov 22, 2022 @ 7:55am 
Originally posted by Terra:
Originally posted by Overeagerdragon:

I would say all of them fit well?
The food processing plant is depicted as a drydock for the construction of a spaceship to take its owner into another world... his utopia... the political landscape... and you steal the powercore... probably the most vital part of any spaceship to run..

The problem isn't that it doesn't fit the plot.

The problem is that it doesn't fit the archetypes associated with robberies. It isn't a bank, or a tomb, or a safe on a riverboat, or a museum. It's a space factory. Unless you're stealing the secret ingredient to soylent, it doesn't fit.

It'd be like if one of the characters transformed into a clown. It doesn't matter if their backstory tells you all about how clowns are actually the epitome of rebellion when everybody else looks like thieves, bikers, and bodysuits.

Ehrm.... they shouldn't fit the archetype associated with robbieries.... they associate back to the vision of the owner who created them. That the first couple ALSO fit a robbery narrative is just a coïncedence but if you want to put it like that then ONLY the first 3 fit the narrative (of straight up robbieries) and the final 4 don't (Casino, Ship, Hell and a laboratory) UNLESS you include ccorperate theft (in which case they all fit again)... You're describing it as a clown in bright makeup wearing chaps instead of baggy pants and floppy shoes... whilst you're missing the fact you're not looking at a circus clown... but you're looking at a rodeoclown
archonsod Nov 22, 2022 @ 8:15am 
Originally posted by Xelane:
The boss is extraordinarily annoying. I seriously don't get why some of you are arguing that the boss "isn't that bad." It is easily the most aggravating boss in the entire game and is an enormous difficulty spike that comes out of nowhere.
It shouldn't be. You have the initial wave stage consisting of things you've already been fighting up to that point, and so should already have a party and loadout optimised to wipe the floor with them. They've got a gimmick that means you need to kill them once you start damaging them before they get a turn (or they run away), but that shouldn't be a problem unless you're relying on the 'damage all enemies' style skills, but Madarame really should have shown you the folly of that. The second stage automatically ends after about three rounds, so all you need to do is buff, heal and guard (well, you can potentially take it down before it goes boom, but why waste the resources). The final stage is over as soon as you land a hit on the enemy. To top it all off, you're told at every step what you need to do.
I actually found it less annoying that Futaba's boss precisely because it's largely just doing the stuff you should be doing anyway. Unlike the previous boss which is 'you can only hurt it when I say you can' and thus leaves you spending most of the fight literally doing nothing.

Originally posted by Terra:
The problem is that it doesn't fit the archetypes associated with robberies. It isn't a bank, or a tomb, or a safe on a riverboat, or a museum. It's a space factory.
If only there were some famous examples of people stealing things from space bases in popular culture ...
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Date Posted: Nov 21, 2022 @ 11:58pm
Posts: 136