Persona 5 Royal

Persona 5 Royal

Statistiche:
game is overrated af
Characters are boring, Joker is mid. The game starts off boring af. Am I playing a game or watching an anime?

Edit: Pea brains, overrated doesnt mean its bad.
Ultima modifica da Like Button; 9 dic 2022, ore 12:12
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Visualizzazione di 16-30 commenti su 111
Messaggio originale di Ayra:
I picked up the game cause of all the hype that surround this game for years and as a rpg turn based lover i felt like "empty" and doubtful during the first 20 hours of gameplay. I know that many people said the characters and the plot grows and become more interesting later on, but gameplay wise this game feels like 80% dialogues and 20% gameplay and even this 20% feels a lot inconsistent compared to a lot of RPG. I'm playing it on the highest difficulty
and persona system feels like dope for some way but lackluster in terms of difficulty, make u become a sort of handyman with a rock paper scissors-sort of system.
I'm talking about the highest difficult, i dont know others one, you don't really have a customization, since u will hand to pick up as many elements as possible from personas to get coverage on pretty everything and all will end into a "one-hit before get onehitted"
Weak Spot Spell -> Swap Character - > Weak Spot Spell. That's it. Dungeons are really straightforward with a good level design but simples puzzles. And out of that the time u will spend fighting is way less the time you spend talking and hanging around with other stuff.
My conclusion is this game is actually good, but it's not a game for every people. You have to like a lot the managing system of the life-sim part, for me that i dont care a lot, i want just a progessive plot and a gameplay based game and at the end in between main missions im just like "Yeah ok let me go ahead with all this talking".
I dont know guys, i can understand why this game is liked a lot, but for me i see all this days spends that' you have to wait and managing stuffs shortly everyday a big wall, im feeling like claustrophobic in this game if you get what i mean.
brainless game like COD may fit you better
Messaggio originale di Ayra:
I picked up the game cause of all the hype that surround this game for years and as a rpg turn based lover i felt like "empty" and doubtful during the first 20 hours of gameplay. I know that many people said the characters and the plot grows and become more interesting later on, but gameplay wise this game feels like 80% dialogues and 20% gameplay and even this 20% feels a lot inconsistent compared to a lot of RPG. I'm playing it on the highest difficulty
and persona system feels like dope for some way but lackluster in terms of difficulty, make u become a sort of handyman with a rock paper scissors-sort of system.
I'm talking about the highest difficult, i dont know others one, you don't really have a customization, since u will hand to pick up as many elements as possible from personas to get coverage on pretty everything and all will end into a "one-hit before get onehitted"
Weak Spot Spell -> Swap Character - > Weak Spot Spell. That's it. Dungeons are really straightforward with a good level design but simples puzzles. And out of that the time u will spend fighting is way less the time you spend talking and hanging around with other stuff.
My conclusion is this game is actually good, but it's not a game for every people. You have to like a lot the managing system of the life-sim part, for me that i dont care a lot, i want just a progessive plot and a gameplay based game and at the end in between main missions im just like "Yeah ok let me go ahead with all this talking".
I dont know guys, i can understand why this game is liked a lot, but for me i see all this days spends that' you have to wait and managing stuffs shortly everyday a big wall, im feeling like claustrophobic in this game if you get what i mean.
80% dialogue and 20% fight is exactly why this game is great. Personas are very highly customizable. If you can’t customize them then you either don’t understand how the fusion system works or you haven’t unlocked all elements in the velvet room yet. And FYI the highest difficulty is not the hardest difficulty. The reason why you can one shot enemies is because you are on the highest difficulty. On other difficulties you won’t be able to because challenge difficulty has a 3-time multiplier on weak, tech, and crit damage, and other difficulties do not have this.
my two problems with this game are:

1. the music and the voice over in battles are too repetitive. i muted the game and listen to something else otherwise i would have shot myself by now.

2. p5r suffers from dialog that could deliver it's content in half the sentences used. most of what has to be explained or build for the "feels" could be a lot shorter and to the point. i started to skip some of the dialog just so i can get on playing the game.
Messaggio originale di Shin_Hell:
Messaggio originale di Ayra:
I picked up the game cause of all the hype that surround this game for years and as a rpg turn based lover i felt like "empty" and doubtful during the first 20 hours of gameplay. I know that many people said the characters and the plot grows and become more interesting later on, but gameplay wise this game feels like 80% dialogues and 20% gameplay and even this 20% feels a lot inconsistent compared to a lot of RPG. I'm playing it on the highest difficulty
and persona system feels like dope for some way but lackluster in terms of difficulty, make u become a sort of handyman with a rock paper scissors-sort of system.
I'm talking about the highest difficult, i dont know others one, you don't really have a customization, since u will hand to pick up as many elements as possible from personas to get coverage on pretty everything and all will end into a "one-hit before get onehitted"
Weak Spot Spell -> Swap Character - > Weak Spot Spell. That's it. Dungeons are really straightforward with a good level design but simples puzzles. And out of that the time u will spend fighting is way less the time you spend talking and hanging around with other stuff.
My conclusion is this game is actually good, but it's not a game for every people. You have to like a lot the managing system of the life-sim part, for me that i dont care a lot, i want just a progessive plot and a gameplay based game and at the end in between main missions im just like "Yeah ok let me go ahead with all this talking".
I dont know guys, i can understand why this game is liked a lot, but for me i see all this days spends that' you have to wait and managing stuffs shortly everyday a big wall, im feeling like claustrophobic in this game if you get what i mean.
brainless game like COD may fit you better
I dont like FPS games, it's just an opinion so it is what it is but I don't know i prefer things like Octopath Traveler, Dragon Quest, Bravely Default, i like the grinding part of a game rpg, a game where you spend time make your build and grow your characters by actually play the game and explore what you can find around the world, it's just my opinion.
Messaggio originale di J.M.:
80% dialogue and 20% fight is exactly why this game is great. Personas are very highly customizable. If you can’t customize them then you either don’t understand how the fusion system works or you haven’t unlocked all elements in the velvet room yet. And FYI the highest difficulty is not the hardest difficulty. The reason why you can one shot enemies is because you are on the highest difficulty. On other difficulties you won’t be able to because challenge difficulty has a 3-time multiplier on weak, tech, and crit damage, and other difficulties do not have this.
Oh that could be an idea thank you, maybe i'll try to set a lower difficult, and maybe the encounters will be more dynamic, that's a good int
Ultima modifica da Ayra; 3 dic 2022, ore 5:30
Messaggio originale di Ayra:
Messaggio originale di J.M.:
80% dialogue and 20% fight is exactly why this game is great. Personas are very highly customizable. If you can’t customize them then you either don’t understand how the fusion system works or you haven’t unlocked all elements in the velvet room yet. And FYI the highest difficulty is not the hardest difficulty. The reason why you can one shot enemies is because you are on the highest difficulty. On other difficulties you won’t be able to because challenge difficulty has a 3-time multiplier on weak, tech, and crit damage, and other difficulties do not have this.
Oh that could be an idea thank you, maybe i'll try to set a lower difficult, and maybe the encounters will be more dynamic, that's a good int
With good personas you can always over power the enemies though. In end game I can easily do over 100k damage on a minion with a perfect persona and a bit of tactics, if in the right circumstance. Foggy day lv??? challenge is also easy to get a 999999999-score with perfect personas. This game does not focus on combat so don’t expect the combat to be full of tactics. There are only two bosses that requires strategy and multiple try in NG+ so take it easy in your first play through.
Messaggio originale di Ayra:
I picked up the game cause of all the hype that surround this game for years and as a rpg turn based lover i felt like "empty" and doubtful during the first 20 hours of gameplay. I know that many people said the characters and the plot grows and become more interesting later on, but gameplay wise this game feels like 80% dialogues and 20% gameplay and even this 20% feels a lot inconsistent compared to a lot of RPG. I'm playing it on the highest difficulty
and persona system feels like dope for some way but lackluster in terms of difficulty, make u become a sort of handyman with a rock paper scissors-sort of system.
I'm talking about the highest difficult, i dont know others one, you don't really have a customization, since u will hand to pick up as many elements as possible from personas to get coverage on pretty everything and all will end into a "one-hit before get onehitted"
Weak Spot Spell -> Swap Character - > Weak Spot Spell. That's it. Dungeons are really straightforward with a good level design but simples puzzles. And out of that the time u will spend fighting is way less the time you spend talking and hanging around with other stuff.
My conclusion is this game is actually good, but it's not a game for every people. You have to like a lot the managing system of the life-sim part, for me that i dont care a lot, i want just a progessive plot and a gameplay based game and at the end in between main missions im just like "Yeah ok let me go ahead with all this talking".
I dont know guys, i can understand why this game is liked a lot, but for me i see all this days spends that' you have to wait and managing stuffs shortly everyday a big wall, im feeling like claustrophobic in this game if you get what i mean.

Try the Legend of Heroes series then. Starting with Sky if you don't mind okder JRPGs.

You'll find a more focused narrative, top tier world building, less tropey characters in Sky, and a lot more challenge than newer Persona games.

It has its own flaws of course, if you don't like side quests then you may not get into it. Sky also has a pretty slow battle system as the first game in the series.
The side quests can be tedious for some people but all of them, and I do mean every single one add to the world and character building.

As for this game, I love Persona, have since the day I played it BUT it's getting a bit formulaic.

Ann feels like Chie and Rise slapped together a bit. Junpei, Yosuke, and Ryuji feel like the same character.
Makoto isn't too bad, she's similar to Yukiko and Naoto but still feels different enough.
Futaba is pretty cool, she feels different than the others.

I'd especially like them to retire the Junpei framework for a while. The idiotic class clown who never studies and wears their heart on their sleeve has appeared in every main cast now.

We haven't had a Shinji like character in the main cast ever again though. There hasn't been an Akihiko type again either.

Ideally of course they'd move away from these overly familiar building blocks and just start writing characters that look anime without feeling so anime in their writing.

I know we do this in the west too and trust me, I hate our tropes just as much The stupid strong, silent, all powerful hero who is omg so cool and badass.
The cringy edge lord anti-hero.
Etc etc.
Ultima modifica da Ceriss; 3 dic 2022, ore 7:02
The Legend of Heroes series is indeed fantastic for turn based JRPG lovers.
Looking at achievements.

25% owners beat Okumura´s palace. 75% didn´t bother to reach that far.
Messaggio originale di Exarch_Alpha:
Looking at achievements.

25% owners beat Okumura´s palace. 75% didn´t bother to reach that far.
It's also a longer game that released here during a time of content flood because holidays. Can't exactly fault people for not finding the ~20 hours to reach that point considering. Hell I only just beat the 2nd boss in Sonic Frontiers last week and mostly because P5R has been eating my time on the Switch since my copy arrived.

Time is a resource, don't fault people for not spending it your way. :2016bee:
Well - I like JRPG's in general. I agree that the "Heroes of Legends - Trails in/from/to/of" is a excellent series. I also like the some less known Falcom games like Tokyo Xanadu eX+. If you like a (relatively) less bit of dialogue and a bit more battle, then the Ys series are good too.

Anyway - I like games with a lot of story (and dialogue), so Persona 5 is just right in my "like" zone. If you are a person that's more interested in (turn based or not) battle, than this game is not really for you. Nothing wrong with that. There are as many tastes as there are people. I personally like, for instance, the games from the Gust developer. The latest games (Atelier series, Blue Reflection: Second Light) have a nice balance between story and battle. I am sure not everyone agrees with me on that front.

Anyway - Like I said, Persona 5 Royal is simply not for everybody. And luckily so I must say, because diversity makes the game landscape interesting.
Ultima modifica da jclosed; 3 dic 2022, ore 10:26
Messaggio originale di Saph:

Time is a resource, don't fault people for not spending it your way. :2016bee:

Thank you Captain Obvious.
Messaggio originale di Ayra:
I picked up the game cause of all the hype that surround this game for years and as a rpg turn based lover i felt like "empty" and doubtful during the first 20 hours of gameplay. I know that many people said the characters and the plot grows and become more interesting later on, but gameplay wise this game feels like 80% dialogues and 20% gameplay and even this 20% feels a lot inconsistent compared to a lot of RPG. I'm playing it on the highest difficulty
and persona system feels like dope for some way but lackluster in terms of difficulty, make u become a sort of handyman with a rock paper scissors-sort of system.
I'm talking about the highest difficult, i dont know others one, you don't really have a customization, since u will hand to pick up as many elements as possible from personas to get coverage on pretty everything and all will end into a "one-hit before get onehitted"
Weak Spot Spell -> Swap Character - > Weak Spot Spell. That's it. Dungeons are really straightforward with a good level design but simples puzzles. And out of that the time u will spend fighting is way less the time you spend talking and hanging around with other stuff.
My conclusion is this game is actually good, but it's not a game for every people. You have to like a lot the managing system of the life-sim part, for me that i dont care a lot, i want just a progessive plot and a gameplay based game and at the end in between main missions im just like "Yeah ok let me go ahead with all this talking".
I dont know guys, i can understand why this game is liked a lot, but for me i see all this days spends that' you have to wait and managing stuffs shortly everyday a big wall, im feeling like claustrophobic in this game if you get what i mean.
I agree. Honestly hate how many of the hyped games I have tried to like have so much life sim bs that I don’t care about/is boring. Botw, fe:th, and this. The characters and story here is honestly not even that good… this is 7/10 anime at best. I don’t care about anyone here and there isn’t even a big overall direction of the story besides episodic bad adult of the week stuff.
Messaggio originale di Like Button:
Characters are boring, Joker is mid. The game starts off boring af. Am I playing a game or watching an anime?
AKA I bought an RPG expecting non-stop action
Messaggio originale di prudenut:
Classic case of how if your game is stylish and looks good enough, people don’t think about the substance.

More like a classic case of people hating just because its a high rated game, and due to that giving poor reasons. In case of this game style is part of the substance. Its cut-in animations during and after combat are very excellent.

Messaggio originale di Ayra:
Oh that could be an idea thank you, maybe i'll try to set a lower difficult, and maybe the encounters will be more dynamic, that's a good int

You also want to avoid Personas with a yellow name in the Compendium. Those are DLC and very OP. No idea why they decided to add those even if the player doesnt want to accept DLC, they make the game too easy.
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