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As for your second question, all the games are presented with a 16:9 aspect ratio which includes the "4:3" game in the center and bezel-like artwork on the sides to "fill in" the extra space. Running the game on a 16:10 monitor at native resolution will result in small black bars on the top and bottom of the screen. Opting to play on an older 4:3 CRT (or similar) does not drop the "bezel" art and compresses the viewable portion with larger black bars on the top and bottom. In short, the game does not support variable aspect ratios.
for the aspect ratio portion, can the game area be stretched to the full 16:9 aspect ratio, or is the bezel artwork/black space impossible to get rid of? it sounds to me like these are more of romhacks than proper games, in an archaic emulator based on 20 year old emulators.
They use Mame btw, the emulation quality is excellent. If you're that particular about CRT shaders, use Reshade. Although tbh, It's hard to try and come across as a retro connoisseur while also asking for 4:3 games to be stretched to 16:9 (gross).
Yes, the games can be stretched to 16:9
Although they lack the variety to be found on MAME or RetroArch, the shaders range from scanlines to aperture grille effects, paired with differently scaled bilinear filtering passes. Even the default setting - which I believe is the 'D' one - looks quite excellent, to me.
Of course, it's possible to display the games with no filters at all.
The screen can be set to Stretch (to 16:9), Arcade (small window with wallpaper/art or black borders all around), Arcade 4:3 (which I believe is the 1:1 mode, a tad squeezed at the sides, compared to the previous one), Full (the default setting, which fills the screen from top to bottom and doesn't leave any black column in between the play area and the wallpaper art) and Full 4:3 (same as the previous setting, only with a correct 4:3 aspect ratio, so once again a little squeezed at the sides).
Wallpapers can be changed and turned off entirely, to have a completely back backdrop.
On top of that, whatever technique CAPCOM used here, the results are pretty much identical to what M2 normally achieve with their retro ports, as in the crt masks all look even on a 1080p display, both in Arcade or Full screen mode.
Overall a marked improvement on the display settings that were offered with the Belt Action Collection (that was pretty decent, in my opinion), and a night and day situation, compared to Street Fighter 30th Anniversary Collection (where only the 'Arcade' shader displays fine at 1080p, with the screen set to Full) and CAPCOM Arcade Stadium (where all the scanline filters looked awfully uneven in FHD).