Capcom Fighting Collection

Capcom Fighting Collection

any filtering options?
as the title says, any filter options? if so what kinds? also is there a proper stretched fullscreen mode, or only that annoying border nonsense?
Originally posted by Galdelico:
To my surprise, I found the display settings in this collection to be especially solid (I'm playing it on the Nintendo Switch, and I assume they'll be the same on this Steam release).

Although they lack the variety to be found on MAME or RetroArch, the shaders range from scanlines to aperture grille effects, paired with differently scaled bilinear filtering passes. Even the default setting - which I believe is the 'D' one - looks quite excellent, to me.
Of course, it's possible to display the games with no filters at all.

The screen can be set to Stretch (to 16:9), Arcade (small window with wallpaper/art or black borders all around), Arcade 4:3 (which I believe is the 1:1 mode, a tad squeezed at the sides, compared to the previous one), Full (the default setting, which fills the screen from top to bottom and doesn't leave any black column in between the play area and the wallpaper art) and Full 4:3 (same as the previous setting, only with a correct 4:3 aspect ratio, so once again a little squeezed at the sides).
Wallpapers can be changed and turned off entirely, to have a completely back backdrop.

On top of that, whatever technique CAPCOM used here, the results are pretty much identical to what M2 normally achieve with their retro ports, as in the crt masks all look even on a 1080p display, both in Arcade or Full screen mode.

Overall a marked improvement on the display settings that were offered with the Belt Action Collection (that was pretty decent, in my opinion), and a night and day situation, compared to Street Fighter 30th Anniversary Collection (where only the 'Arcade' shader displays fine at 1080p, with the screen set to Full) and CAPCOM Arcade Stadium (where all the scanline filters looked awfully uneven in FHD).
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Showing 1-6 of 6 comments
neildittmar Jul 8, 2022 @ 8:38am 
There are a fairly wide array of visual filters that can be applied. The "default" seems to attempt to simulate the look of an arcade monitor and generally appears good for what it is. You can also choose to have no filter applied.

As for your second question, all the games are presented with a 16:9 aspect ratio which includes the "4:3" game in the center and bezel-like artwork on the sides to "fill in" the extra space. Running the game on a 16:10 monitor at native resolution will result in small black bars on the top and bottom of the screen. Opting to play on an older 4:3 CRT (or similar) does not drop the "bezel" art and compresses the viewable portion with larger black bars on the top and bottom. In short, the game does not support variable aspect ratios.
i see. im guessing the "filters" in question are things like terrible looking scanlines without emulating other aspects of a CRT such as its natural blurring and glow and said scanlines are ultra visible, and outright blur filters? like does it have even basic CRT style shaders like mentioned above, or upscaling filters beyond basic things like linear/bilinear?

for the aspect ratio portion, can the game area be stretched to the full 16:9 aspect ratio, or is the bezel artwork/black space impossible to get rid of? it sounds to me like these are more of romhacks than proper games, in an archaic emulator based on 20 year old emulators.
SeeNoWeevil Jul 9, 2022 @ 2:17pm 
Originally posted by Chad "The King" ThunderCuck:
more of romhacks than proper games
I don't think you know what you're talking about. That's not what a romhack is.

They use Mame btw, the emulation quality is excellent. If you're that particular about CRT shaders, use Reshade. Although tbh, It's hard to try and come across as a retro connoisseur while also asking for 4:3 games to be stretched to 16:9 (gross).
SvensPron Jul 10, 2022 @ 2:08am 
Originally posted by Chad "The King" ThunderCuck:
i see. im guessing the "filters" in question are things like terrible looking scanlines without emulating other aspects of a CRT such as its natural blurring and glow and said scanlines are ultra visible, and outright blur filters? like does it have even basic CRT style shaders like mentioned above, or upscaling filters beyond basic things like linear/bilinear?

for the aspect ratio portion, can the game area be stretched to the full 16:9 aspect ratio, or is the bezel artwork/black space impossible to get rid of? it sounds to me like these are more of romhacks than proper games, in an archaic emulator based on 20 year old emulators.

Yes, the games can be stretched to 16:9
Last edited by SvensPron; Jul 10, 2022 @ 2:19am
Originally posted by SeeNoWeevil:
Originally posted by Chad "The King" ThunderCuck:
more of romhacks than proper games
I don't think you know what you're talking about. That's not what a romhack is.

They use Mame btw, the emulation quality is excellent. If you're that particular about CRT shaders, use Reshade. Although tbh, It's hard to try and come across as a retro connoisseur while also asking for 4:3 games to be stretched to 16:9 (gross).
retro connoisseur? its about making the game not look like trash. these games arent meant to be seen in a blocky pixilated form.
The author of this thread has indicated that this post answers the original topic.
Galdelico Jul 10, 2022 @ 9:20am 
To my surprise, I found the display settings in this collection to be especially solid (I'm playing it on the Nintendo Switch, and I assume they'll be the same on this Steam release).

Although they lack the variety to be found on MAME or RetroArch, the shaders range from scanlines to aperture grille effects, paired with differently scaled bilinear filtering passes. Even the default setting - which I believe is the 'D' one - looks quite excellent, to me.
Of course, it's possible to display the games with no filters at all.

The screen can be set to Stretch (to 16:9), Arcade (small window with wallpaper/art or black borders all around), Arcade 4:3 (which I believe is the 1:1 mode, a tad squeezed at the sides, compared to the previous one), Full (the default setting, which fills the screen from top to bottom and doesn't leave any black column in between the play area and the wallpaper art) and Full 4:3 (same as the previous setting, only with a correct 4:3 aspect ratio, so once again a little squeezed at the sides).
Wallpapers can be changed and turned off entirely, to have a completely back backdrop.

On top of that, whatever technique CAPCOM used here, the results are pretty much identical to what M2 normally achieve with their retro ports, as in the crt masks all look even on a 1080p display, both in Arcade or Full screen mode.

Overall a marked improvement on the display settings that were offered with the Belt Action Collection (that was pretty decent, in my opinion), and a night and day situation, compared to Street Fighter 30th Anniversary Collection (where only the 'Arcade' shader displays fine at 1080p, with the screen set to Full) and CAPCOM Arcade Stadium (where all the scanline filters looked awfully uneven in FHD).
Last edited by Galdelico; Jul 10, 2022 @ 9:27am
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