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Rapporter et oversættelsesproblem
You type /mode sandbox
No "<>", those are used to tell a person where they need to write a variable and are supposed to be removed when a person enters the command.
i put in the wrong shortcut at the start and see no option to change it.
Company name being locked in is also a thing i would love to see changed so you can maybe rebrand later when you had a better idea for a name or just want to basically rebrand.
is it possible via Console or somewhere else?
already tried the savefile it just breaks the file and i have no idea about hex editors.
maybe make it possible to rebrand in a save?
Mfg
Mad
Edit: Forget this question.
I was just too dumb to read properly XD
If you check the command list, you will see one for the money command which you can use in sandbox mode. Sandbox mode you can also use to spawn in equipment.
Now, I've been making preparations to buy a new Berkshire for the Railroad. The backstory I've given this loco goes like this: "The Berkshire comes from the Erie Railroad in Pennsylvania. He got into a nasty accident one day and, instead of being repaired, got cannibalised for spare parts and left to rust. Our Director somehow managed to buy this Berkshire for 1 Freaking Dollar! As was expected; the locomotive was in no state to run when it arrived. So, we have to restore the Engine first before we can utilise it's mighty power."
----
So, yeah, is it possible to wreck an Engine through one of these commands? I'd really like to have to haul a wrecked loco to a shed then gradually repair it. The operational challenges it'll pose are bound to contain a wealth of story-worthy material to write about. Although, I really don't want to repeatedly crash this Berkshire and ruin my safety rating for my "vision"... :v
I mean yes, you can set whatever condition you want with it.
What would the command look like for 75%, 50%, and 0%? I'm asking for the sake of clarity, and for any future Railroaders who might have the same questions I do 20 years from now.
You could write after the _condition .75, .5, 0. Or do percentages.
Load ID
repair-parts = Engine house service parts.
boxcar-parts = machine parts
only posting because I got them confused.
I was recently removing excessive Mods to simplify my railroad and decided to remove "LeifsBrysonEastyard" Mod when I was almost finished completing the milestone for Wild Oak Cottonworks.
I have a feeling that this has messed with the completion of the Cottonworks milestone as cars are no longer arriving at the interchanges to complete the works and the Cottonworks has not appeared (I have previously seen it in sandbox mode).
Obviously the East Bryson Yard Mod (LeifsBrysonEastyard) was actually the milestone required for the Cottonworks to be built on (I did previously achieve this milestone).
I put the East Bryson Yard mod (LeifsBrysonEastyard) back in the mods directory and jumped a day in time to check whether anything happened but nothing appeared.
I also tried the console command:
"/progression advance TMM_Bryson_Cottonworks_Building" but got an "unhandled error" response in both sandbox and company modes.
How do I get this milestone back without restarting my 400 hour game?
Unfortunately, I can't do a lot to help here. You can try to revert the progression then advance it, that might work? Modding isn't officially supported, so it is a bit outside my wheelhouse.
However: Rebuilding a save isn't a difficult process, just in case you can't figure it out. My advice you should talk to the mod makers themselves.