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Console
Toggle the console window with the backtick/tilde key, or the button in the upper right corner.
Send messages to other players by typing a message and hitting enter, or use slash commands.
Slash Commands
/tp <place> - Teleport character to a location on the map. Example: /tp whittier. Also works with cars: /tp SOU630.... A good use for this is to teleport to the dispatcher's office by using /tp ds
/wait <hours> - Allows time to pass in game. Does not move trains faster.
/weather - Change the weather. Does not affect track conditions.
/stats <off|ms|fps> - Enables/disables stats display showing best, average, and worst values.
/mode <sandbox|company> - Sets the mode of the current game.
/set CarID headlight 1 (dim) or 2 (bright) -Turns headlights on those equipped
Experimental/Sandbox-Only Slash Commands
In the following, <car> refers to the reporting mark for the car. For SOU630, /set SOU630 _condition 1.
/fill <tender> 1 - Fills a tender with coal and water to 100%. 0.5 fills to 50%.
/setload <car> <load> 100% - Sets the load of the given car to, or * to set the loads of all cars coupled to the selected car. Should only be used with compatible cars. Example: /setload * pulpwood 100% or /setload * coal 100%.
/set <car> _condition 1 - Repair the given car to 100% condition. (Host only.)
/money cheat <amount> - Add money to your account
/progression - Gets IDs for current milestones
/progression advance <ID> - Use to progress your milestone forward by 1 phase
/set CarID headlight 1 (dim) or 2 (bright) - Turn on light for equipment (including obs car)
IDs for Progressions/Milestones
[s2] S2 Ela Bridge to Bryson
[s3] S3 Bryson Bridge to Fontana
[alarka-jct] Alarka Jct
[alarka-branch] Alarka Branch
[sd-ewh] SD Diesel Fuel Stand - East Whitti
[sd-bryson] SD Diesel Fuel Stand - Bryson
[s5] S4 Fontana Bridge to Nantahala
[s6] S5 Red Marble Grade to Andrews
[sd-andrews] SD Diesel Fuel Stand - Andre
[s1] S1 West of Whittier
[db-engsvc] Dillsboro Engine Service
[db-yard] Dillsboro Yard
[sd-dillsboro] SD Diesel Fuel Stand - Dillsbo
[sctc] Signals - Core
[sig-hw-bk] Signals - Hemingway to Brooks
[sig-mc-na] Signals - McClain to Nantahala
[sig-to-an] Signals - Topton to Andrews
[sig-tv-sy] Signals - Thomas Valley to Sylva
LOADS:
This is a list of commodity IDs I've found to be in the game INCLUDING MOW stuff like ballast, etc. Feel free to add to it:
lumber-dimensional
boxcar-furniture
coal
lime
salt
oil
logs
pulpwood
boxcar-metal-stock
boxcar-parts
diesel-fuel
farming-supplies
farming-machinery
mining-supplies
chemicals-1
chemicals-2
chemicals-slurry
copper-ore
paperboard
pulp
caustic-soda
sugar
hides
tannic-acid
leather
schist
paper
salt-cake
ballast
gravel
building-supplies
rebar
concrete
bridge-section
bridge-seats
rails
ties
debris
mow-machinery
No. You do it like this /set SOU611 _condition 1.
So the SOU611 would be replaced by whatever reporting mark and car number you are trying to do.
Diesel-Fuel
If you've had an incident, it takes five days for the rep hit to recover.
Good to know, my operational safety went up today, but my rep went down a point. I'm still a little confused and am too lazy to re-read the entire tutorial again. Maybe at some point a and expanded table of contents or encyclopedia that you can search for specific things, explaining every feature and function of the game might be a decent idea?
I added them to the post that is marked as the answer!