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Entering and exiting buildings/areas saves the game.
Quick save makes combat pointless, choice pointless... At which point it makes playing the game pointless as there are no stakes anymore.
In the best examples of games that have decisions, these decisions influence the whole game and came to a conclusion many, many hours later in the game. No amount of quicksaving could undo that.
Take, for example, the excellent The Witcher 3, which as history recalls, was utterly ruined by quicksaves. Wasn't it? ;)
If you don't want bugs or crashed don't buy games on release... and absolutely don't preorder.
Wait 6 months for devs to fix the bugs and modders to improve the rest.
The games on release that are AND good AND bugfree and extremely rare. Even games like BG3 which is amazing (so I've read ;p) has (had?) its share of bugs.
I don't need quick save, but at least give option to quit the game when I want to, and continue from there.
? who hurt you at school?
If someone wants/needs a quicksave option/choice, it's good to be implemented in the game.
If people don't want to use that choice ok.
But it's not ok to not autorise people to have this option if they need/want it in the game : you are just not obliged to use it, but who are you to restrict the presence of a choice/option in a a game ?
People are free to use a game as they want, as they need.
It's their choice, and of course they better known what is good for themselves...
A gamer is free to have the game experience that is better suit for himself.
Options in a game give the possibility to tailor the game to your needs : not everyone needs to play the game in the same way.
More choices, more options, give more freedom to different types of gamers, that's a very good thing.
Less choices, is excluding more people from the game.
So simple to understand...
(And of course here the question was to prevent problems as using Quicksave for this).