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Honestly this is ridiculous issue, needs to be fixed. Destroys immersion.
3080Ti should be able to handle some textures, come on.
https://www.youtube.com/watch?v=Re6GlO6TPO4
Teyon, please fix this.
This seems to mainly be a Unreal Engine issue with Texture Streaming, I remember encountering in other Unreal Engine 5 games lately like The First Descendant.
I also remember this being an issue in some older Unreal Engine games like Lost Ark where textures would load in later and that was UE3: https://steamcommunity.com/app/1599340/discussions/0/5034464604294518639/
Wow, I've never seen it that bad. Try adding the lines below to %localappdata%\RoboCop\Saved\Config\Windows\Engine.ini.
That should disable the texture streamer completely and force it to load textures into RAM. I'm not sure that won't cause it to crash on a 10GB card, but you can try it just to check. If that works, then there are some other tunables rather than disabling the streamer altogether.
https://docs.unrealengine.com/5.1/en-US/texture-streaming-configuration-in-unreal-engine/
Thanks, I put it in, but loading the first autosave and looking down on the road, textures still load slowly like in the video.
Game takes only 7.5GB of VRAM according to RTSS. My GPU has 12GB, and I have 16GB RAM with another 16GB in virtual memory on SSD.
I really hope this will get fixed before I finish Alan Wake 2 so my Robocop playthrough can be without any immersion breakers.
Redfall (UE4) had incredible texture loading problems, but Arkane fixed it in a patch.
I really hope Teyon will fix this as well.
Samsung 980 PRO NVMe 2TB M.2
Cuz some games really don't need SSDs. Some do. I always try the HDD first since I have a gaming one and it's my largest drive.