RoboCop: Rogue City

RoboCop: Rogue City

Statistiche:
Texture loading in slowly everywhere?
Is it just my old card, or is everyone getting this problem?
Messaggio originale di Lyall:
This issue has been bugging me. It seems to be an issue with UE5's virtual texture streaming. You can see it in the way that texture detail pops-in in tiles. I had a look at some of the CVARs for controlling the system and the only one that seemed to have a dramatic effect was "r.VT.MaxUploadsPerFrame".

According to the UE5 documentation this CVAR's description is: "Use this command to set the maximum number of page uploads per-frame (default is 64). It can be useful when you want to throttle the number of Runtime Virtual Texture Tiles being updated in a frame to prevent performance spikes."

Setting this to 64 produces a much faster resolve of texture detail although I imagine it has a performance cost. You can see the difference in this Imgur album where I compared the default value of 8 against 64.

https://imgur.com/a/PitjN4H

If you want to put this into effect and try in-game then go to "%LOCALAPPDATA%\RoboCop\Saved\Config\Windows\", find "Engine.ini" and open it in a text editor of your choice.

Add this to the bottom of the file, then save it.

[SystemSettings] r.VT.MaxUploadsPerFrame=64
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Visualizzazione di 16-30 commenti su 102
most likely game related, happens on all gpu's across the board.
4090 here and yeah.. I get texture popping in. Most objects has a low res version and it takes a second for the high res to quick in.
I recorded the video of this problem, how the game looks right after starting new game.
Honestly this is ridiculous issue, needs to be fixed. Destroys immersion.
3080Ti should be able to handle some textures, come on.

https://www.youtube.com/watch?v=Re6GlO6TPO4

Teyon, please fix this.
Yeah, it happens to me too. Hopefully they fix it. There are some other performance issues in the game too.
It is kind of annoying and I don't remember it being that bad in the Demo, I also got a 4090 and just had a Cutscene in the briefing room where the board was a blurry mess. But I don't know that they can specifically do anything about it other than maybe make it a bit better.
This seems to mainly be a Unreal Engine issue with Texture Streaming, I remember encountering in other Unreal Engine 5 games lately like The First Descendant.

I also remember this being an issue in some older Unreal Engine games like Lost Ark where textures would load in later and that was UE3: https://steamcommunity.com/app/1599340/discussions/0/5034464604294518639/
Ultima modifica da Dexter; 3 nov 2023, ore 12:14
Messaggio originale di Paul:
I recorded the video of this problem, how the game looks right after starting new game.
Honestly this is ridiculous issue, needs to be fixed. Destroys immersion.
3080Ti should be able to handle some textures, come on.

https://www.youtube.com/watch?v=Re6GlO6TPO4

Teyon, please fix this.

Wow, I've never seen it that bad. Try adding the lines below to %localappdata%\RoboCop\Saved\Config\Windows\Engine.ini.

[SystemSettings] r.TextureStreaming=0

That should disable the texture streamer completely and force it to load textures into RAM. I'm not sure that won't cause it to crash on a 10GB card, but you can try it just to check. If that works, then there are some other tunables rather than disabling the streamer altogether.
https://docs.unrealengine.com/5.1/en-US/texture-streaming-configuration-in-unreal-engine/

Ultima modifica da Zedian; 3 nov 2023, ore 12:41
Messaggio originale di Zedian:

Wow, I've never seen it that bad. Try adding the lines below to %localappdata%\RoboCop\Saved\Config\Windows\Engine.ini.

[SystemSettings] r.TextureStreaming=0

That should disable the texture streamer completely and force it to load textures into RAM. I'm not sure that won't cause it to crash on a 10GB card, but you can try it just to check. If that works, then there are some other tunables rather than disabling the streamer altogether.
https://docs.unrealengine.com/5.1/en-US/texture-streaming-configuration-in-unreal-engine/

Thanks, I put it in, but loading the first autosave and looking down on the road, textures still load slowly like in the video.

Game takes only 7.5GB of VRAM according to RTSS. My GPU has 12GB, and I have 16GB RAM with another 16GB in virtual memory on SSD.

I really hope this will get fixed before I finish Alan Wake 2 so my Robocop playthrough can be without any immersion breakers.
Messaggio originale di Dexter:
It is kind of annoying and I don't remember it being that bad in the Demo, I also got a 4090 and just had a Cutscene in the briefing room where the board was a blurry mess. But I don't know that they can specifically do anything about it other than maybe make it a bit better.
This seems to mainly be a Unreal Engine issue with Texture Streaming, I remember encountering in other Unreal Engine 5 games lately like The First Descendant.

I also remember this being an issue in some older Unreal Engine games like Lost Ark where textures would load in later and that was UE3: https://steamcommunity.com/app/1599340/discussions/0/5034464604294518639/

Redfall (UE4) had incredible texture loading problems, but Arkane fixed it in a patch.

I really hope Teyon will fix this as well.
Is there seriously no fix for this? The slow texture loading is such an immersion breaker, and yes I'm gonna say it.... it's unplayable. This ♥♥♥♥ shouldn't be happening on a 4090.
Ultima modifica da CHOPPED HOG; 5 nov 2023, ore 13:51
Same here, constant texture popping.

Samsung 980 PRO NVMe 2TB M.2
Ultima modifica da Badman; 6 nov 2023, ore 0:11
I had some textures loading in pretty slowly when it was installed to my HDD, but when I moved it to my NVMe it was gone.
Messaggio originale di Sharkle_Bunwich²:
I had some textures loading in pretty slowly when it was installed to my HDD, but when I moved it to my NVMe it was gone.
why would you even install games like this on a HDD? makes no sense anymore. for older games or pixel art platformers a HDD still works, for the rest it makes no sense.
Messaggio originale di Tryyton:
Messaggio originale di Sharkle_Bunwich²:
I had some textures loading in pretty slowly when it was installed to my HDD, but when I moved it to my NVMe it was gone.
why would you even install games like this on a HDD? makes no sense anymore. for older games or pixel art platformers a HDD still works, for the rest it makes no sense.

Cuz some games really don't need SSDs. Some do. I always try the HDD first since I have a gaming one and it's my largest drive.
Messaggio originale di Sharkle_Bunwich²:
Cuz some games really don't need SSDs. Some do. I always try the HDD first since I have a gaming one and it's my largest drive.
true... but the prices for ssd are so low. i only use HDD for important files. cause once an SSD dies...
Messaggio originale di Sharkle_Bunwich²:
I had some textures loading in pretty slowly when it was installed to my HDD, but when I moved it to my NVMe it was gone.
I have the game installed on nvme SSD Samsung Evo 970 and still get slow texture loading as shown in the video I posted above..
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