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Metro Exodus isn't actually open world. People (frequently developers) conflate "large map" with open world. isn't the same thing
They made it big to give value to the parkour, but they just didn't have the ability to put in meaningful stuff around. There's a reason parkour games usually don't do open world. Or they put a stamina limit on it like Breath of the Wild. Check out Fenyx Rising for good story and good open world.
Probably because all those games are full of more interesting things than Forspoken.
The idea that user criticism is false just doesn't work. People have criticized it for being empty and it's visibly empty on video. Fallout might not have NPCs wandering around all over but you can't go 100 feet without tripping over some kind of hand made point of interest. From what I've seen of Forspoken, 80% of the game looks like desert assets hastily plunked down with no function.
Someone calling something something doesn't mean it is something.