Forspoken

Forspoken

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Zombra Jan 5, 2023 @ 12:09pm
Minimal UI?
Do we have any info on how much the UI can be turned off? I hate flying numbers and quest markers.

Related: any reason to believe there will be diegetic UI elements? Example, in Ghost of Tsushima floating cherry blossoms could tell you which direction to go instead of a flashing neon arrow.
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Showing 1-6 of 6 comments
Originally posted by Zombra:
Do we have any info on how much the UI can be turned off? I hate flying numbers and quest markers.

Related: any reason to believe there will be diegetic UI elements? Example, in Ghost of Tsushima floating cherry blossoms could tell you which direction to go instead of a flashing neon arrow.

thats a good question personally i havent seen any info on that sort of matter

maybe the people who played the demo can answer that
I know this is an old thread, but I have a few questions about the UI.

I'm not a fan of floating objective markers and the one in this game is pretty distracting, can it be disabled?

One of the updates says: "Added an option where the players can choose to hide all HUD elements (such as menus and gauges) during gameplay."

Can the HUD be hidden with a button press or do you need to go into the menu?
Voosh May 2 @ 4:52pm 
Originally posted by Dino Girl:
I'm not a fan of floating objective markers and the one in this game is pretty distracting, can it be disabled?
Can the HUD be hidden with a button press or do you need to go into the menu?

Hi! Everything happens in Accessibility settings menu, where you can choose to hide the whole HUD or customize how some parts of it behave. No dedicated keybind.

UI overall is quite pleasant in this game, everything fits nicely (matching character's magic) and a lot is dynamic (spells only visible in combat etc) so when running around you mostly only have HP/stamina bars on the bottom left.

Open world objective markers only start fading in when you're about 100m/300ft away, which is really short distance relatively speaking.

You can set up to 5 personal markers on the map that will display a small purple dot at the biggest distance if you wish.

Active quest icon will also display at any distance, you can disable it to have no active quest (to do openworld activities...) and eventually replace it with a more discreet personal marker.

If needed, modding offers even more options: https://modworkshop.net/g/forspoken
I just published one that may be helpful, feel free to have a look.


On another note, ReShade and its ShaderToggler addon[github.com] is a pretty solid universal alternative to hide elements (including HUD) of any supported game with customizable keybindings. Guide over here:
https://framedsc.com/ReshadeGuides/Addons/shader_toggler_repository.htm
Last edited by Voosh; May 2 @ 4:54pm
Originally posted by Dino Girl:
I know this is an old thread, but I have a few questions about the UI.

I'm not a fan of floating objective markers and the one in this game is pretty distracting, can it be disabled?

One of the updates says: "Added an option where the players can choose to hide all HUD elements (such as menus and gauges) during gameplay."

Can the HUD be hidden with a button press or do you need to go into the menu?

See the above post, but really it's just a little bit of tinkering and you're probably good for the whole game. If you DO buy it, I'd suggest not neglecting your spells, any of them - you'll see what I mean, and quickly acclimating yourself to combat. The combat is really fun, but a little tricky to master and that might lead you to feeling dissatisfied with it or that it's "bad" until you finally become comfortable

Final note: some enemies will just remain hard/largely unbeatable without the right magic, while others you can compensate with skill - If it's not mandatory and/or you don't need to level and you keep seeing "resist", you might just want to consider progressing the plot and coming back with the necessary skillset.
@Voosh - Thanks for all the tips! The Cleaner HUD mod for Forspoken looks like exactly what I want and it sounds like the game has some nice built in options. I had searched on Nexus and in general on Google, but couldn't find anything like that.

I'll check out the Reshade addon as well for Ghostwire Tokyo. That game also had annoying floating objective marker that couldn't be disabled on its own. Turning off the marker also disabled other important interactions.

@Altair1243 - Thanks for the tips, I'm going to purchase the game now.
Dino Girl May 3 @ 2:26pm 
Got the game, installed the Cleaner HUD mod and it works great. Just left the main city and having a blast so far.
Last edited by Dino Girl; May 3 @ 2:26pm
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