Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem


- Added "Robot Arm - Auto Targeting" see both GIFs below to watch them at work. This will be optional and still is a WIP.
- Changed starter weapon. The one from the trailer no longer exists as it wasn't keeping up to pace with the gameplay. You now have an electronic flame thrower, it can deal damage to enemies and power up abandoned structures to help you out. It is the only weapon in the game that runs off your power reserves.
- Added "Security Turrets" Boot these up using your power reserves. They can be found throughout most levels and in Trench Mode to provide assistance and covering fire.
- Added "GENNI" your backpack. She has a face now! A talented AI killer far beyond her expiration date.
- Changed Scoring System. The system seen in the trailer has been replaced, more info on this will be made available soon.
- Engine Migration from UE-4.25 to the latest UE-4.27. This very likely means Exocide will run on UE5 post release. ( Filler Image of a forest )
- WIP: Main Menu, The Armory. This is not quite ready to share, but why not? Some sections are not present at the moment. This content is also subject to changes. Some unconfirmed features if you look closely.
- Youtube, get a slightly clearer look at the state of the gameplay, sub if you're feeling it. 

Loading
