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https://gitlab.com/evlaV/jupiter-PKGBUILD
Here is the mirror.
It works very weird now. Looks like it have 30fps cap, because it will never go above 30 anywhere in game mode (library, any game etc). It also works with kind of x0.5 coefficient with limiter (still caped to 30fps)
For example, when I choose 120fps/hz in limiter, it caped 30fps.
60fps/120hz limit is also caped to 30fps.
40fps/120hz limit will be caped to 20fps.
30 -> 15
24 -> 12
20 -> 10.
It is VERY annoying regression, because now I have to choose 1080p120hz and can’t use 4k anymore. But just before 3.5 releases (oled merged to branches) it was OK.
It also works without any issues in 4k120hz in desktop mode.
https://github.com/ValveSoftware/SteamOS/issues
Wondering if there someone to check 4k120 also
nope, still won’t connect to my non mesh 2.4ghz network
I just submitted the system report directly after the crash, under this same account/profile, so hopefully that can help.
It does seem like some progress is being made.
*update
Scratch that. It does appear that the frame rate bug is still present.
While the crashing is still present, progress does appear to have been made. It seems to take longer for the crashes to happen. Before, it was anywhere from 5 seconds to 5 minutes. Now, it seems to be able to go for at least 5 minutes before crashing.
The developers are definitely on the right track with this latest patch, and I applaud them. Everyone still affected needs to keep testing out different games and settings with these patches, provide as detailed descriptions as they can, and submit the system reports directly after a crash. Do so over at GitHub as well.
How to recreate the FPS cap bug:
-Disable “enable unified frame limit management“.
-Set lower frame rate and screen refresh rate in performance quick settings. (Note: do is before launching game).
-Play Skyrim Special Edition
—The FPS counter will likely show 60, instead of what you had previously set it at.
So far, the bug only appears to affect global settings. A workaround is to enable game profiles and set the desired setting for each individual game.