Steam Deck

Steam Deck

N Apr 5 @ 4:23am
Analog face button binds for trackpads
I've been emulating a lot of ps2 games recently, and while its been great as it is, I wish i could emulate the face button pressure sensitivity. i can somewhat mitigate this by binding face buttons to analog inputs in the emulator settings, like the triggers or analog stick axis, but its not a perfect solution. having the ability to emulate pressure sensitivity when assigning face buttons to the track pads would make the deck a perfect emulation machine <3
Last edited by N; Apr 5 @ 4:24am
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Showing 1-2 of 2 comments
Moskeeto Apr 5 @ 11:20pm 
This is something I've been meaning to try myself, but I haven't had the determination to actually do it. But, you can map the analog triggers to the trackpad pressure. So, if you map the analog triggers to face buttons in the emulator settings, you might be able to do it that way. Alternatively, if the emulator allows different keyboard binds for different pressure levels, you can make it so the trackpad pressure switches layers that activate different keyboard inputs.

I made a video on how to mess with the trackpad pressure sensitivity years ago that might be able to help you.

https://youtu.be/UM5TPof8anY
N Apr 5 @ 11:27pm 
Originally posted by Moskeeto:
This is something I've been meaning to try myself, but I haven't had the determination to actually do it. But, you can map the analog triggers to the trackpad pressure. So, if you map the analog triggers to face buttons in the emulator settings, you might be able to do it that way. Alternatively, if the emulator allows different keyboard binds for different pressure levels, you can make it so the trackpad pressure switches layers that activate different keyboard inputs.

I made a video on how to mess with the trackpad pressure sensitivity years ago that might be able to help you.

https://youtu.be/UM5TPof8anY


like i said, thats how im working around it currently, the problem is that there are more face buttons than usable triggers, plus the ps2 bumpers are analog as well. you can use the right stick axies too, but lots of ps2 games need the right analog stick so thats why its not a perfect solution.
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