Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No offense intended, but there's a difference between not being necessary, and not being the target audience. You're not looking for a SD successor, you're looking for a low spec handheld which likely already exists.
I'm an enthusiast of unconventional controls, and trust me there is a lot of interesting takes on controller layouts. The vast majority of these controllers boil down to dumb gimmicks, but whatever Valve is smoking seems to be hitting the right notes.
- Scaling down the specs and dropping the fan would make the deck a glorified phone with a controller attached. Convective cooling is magnitudes more efficient/effective than passive cooling; also, the power consumption of the fan is negligible when you consider the efficiency gains from a cooled APU.
- Gyro chips cost next to nothing, and official gyro support in games is a mixed bag. It's not a handful of games when you use gyro for mouse input, which is comparable to mouse for aiming.
- Dropping the Trackpads is heresy.
- You're correct about the touchscreen, but most screens of this size in the market come with touch for little added cost. There is nothing to gain or lose from removing it.
- Back buttons' capabilities depend on user preference and the types of games you play. It's not "necessary" because most controllers do not have back buttons (IP laws are a ♥♥♥♥♥), and most games are designed as such. However, they make a huge difference for certain games like shooters because you don't need to lift your thumb off the camera for certain actions.
- You can already do that with Joystick to Mouse. It's not a very comfortable experience compared to Trackpads.
- You can manually lower the resolution yourself.
When you factor economies of scale, a lot of cost reductions like this ultimately boil down to a minimal impact on production cost in exchange for narrowing the market appeal.