Steam Deck

Steam Deck

mabifield Feb 3, 2024 @ 4:18pm
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Bring OS level Frame Generation like LSFG 2.0 on the quick access menu (how you did with FSR1 and NIS)
Surprisingly, Lossless Scaling made Frame generation viable and nice. Steam Deck with windows supports it, but lossless scaling doesn't work on Linux, but probably, frame generation could be implemented on SteamOS, and it would be a game changer.

I cannot express how much good it would do to the deck, as 30fps games would turn 60fps, and 45fps would turn a smooth 90fps, which decks OLED would benefit greatly.

Please consider this, as SteamOS is THE perfect OS for handhelds, and windows is having "better performance" thanks to having frame generation, for now.

Edit: Now LSFG 2.0 it's even better, and better (I don't know how it's even possible) than FSR 3.0 mods out there, the ui doesn't glitch anymore and it feels amazing, no input lag added.
Last edited by mabifield; Jun 12, 2024 @ 1:03pm
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Showing 1-11 of 11 comments
deaddoof Feb 3, 2024 @ 4:57pm 
Do you want Valve to acquire the rights to LSFG? LSFG does not look like free/libre software. Valve does not have the rights to integrate into Steam OS.

https://steamcommunity.com/app/993090/discussions/0/4039232337479089112/?snr=1_2108_9__2107
mabifield Feb 4, 2024 @ 3:26am 
Originally posted by deaddoof:
Do you want Valve to acquire the rights to LSFG? LSFG does not look like free/libre software. Valve does not have the rights to integrate into Steam OS.

https://steamcommunity.com/app/993090/discussions/0/4039232337479089112/?snr=1_2108_9__2107

Probably my ignorance will shine here but isn't the FG api open source? I know LSFG is propierty of Lossless Scaling dev, but couldn't be implemented any kind of FG or just Valve isn't interested enough on this technology?

Thank you for your answer!
Hiro Feb 4, 2024 @ 5:31am 
Originally posted by mabifield:
Probably my ignorance will shine here but isn't the FG api open source? I know LSFG is propierty of Lossless Scaling dev, but couldn't be implemented any kind of FG or just Valve isn't interested enough on this technology?

Thank you for your answer!

Previous answer did not make it clear enough.

LSFG (Lossless Scaling Frame Generation) is indeed "proprietary".
However it is based on AMD's frame generation algorithm, which is indeed "free".
Valve can make a frame generation based on the same algorithm, if they so desire.

I would love to see something like that implemented, unless there is a good reason not to.
deaddoof Feb 4, 2024 @ 7:05am 
Originally posted by Hiro:
Originally posted by mabifield:
Probably my ignorance will shine here but isn't the FG api open source? I know LSFG is propierty of Lossless Scaling dev, but couldn't be implemented any kind of FG or just Valve isn't interested enough on this technology?

Thank you for your answer!

Previous answer did not make it clear enough.

LSFG (Lossless Scaling Frame Generation) is indeed "proprietary".
However it is based on AMD's frame generation algorithm, which is indeed "free".
Valve can make a frame generation based on the same algorithm, if they so desire.

I would love to see something like that implemented, unless there is a good reason not to.

https://gpuopen.com/fsr3-in-games-technical-details/

LSFG implementation should be different from FSR 3. You need at least 60fps for FSR 3.

With AMD FSR 3, development focused purely on providing a great experience using Frame Generation. AMD FSR 3 Frame Generation is supported on a variety of GPU hardware and is not limited to desktop platforms. AMD FSR 3 Frame Generation is recommended to be used in situations where pre-interpolation, post-upscaling frame rate is a minimum of 60. In ideal situations FSR 3 will produce images up to 120fps from a 60fps game input.
Hiro Feb 4, 2024 @ 8:43am 
Originally posted by deaddoof:
LSFG implementation should be different from FSR 3. You need at least 60fps for FSR 3.

This is what something based in another thing is, similar but different.
MacOS is based on BSD, but it is neither a BSD nor a FreeBSD.

The FSR3 that you linked is part of the game Render pipeline.
We are talking about something external at the O.S. level, similar to the Frame Generation on the AMD driver for Windows (last time I checked it was in beta?).
mabifield Feb 4, 2024 @ 10:50am 
Previous answer did not make it clear enough.

LSFG (Lossless Scaling Frame Generation) is indeed "proprietary".
However it is based on AMD's frame generation algorithm, which is indeed "free".
Valve can make a frame generation based on the same algorithm, if they so desire.

I would love to see something like that implemented, unless there is a good reason not to.

Yes, thank you for clarifying, LSFG is propierty of them, but Valve could try to implement that FG natively, I'm not saying that Valve should use LSFG directly, instead a modified version of AMD's fg, where LS started.
Luis Cortes Jun 4, 2024 @ 8:54am 
I'm still waiting for this, the ally and legion go both have FG from the AMD driver now
Hopefully Valve integrates FG soon just as they did with FSR :Neko:
KulaRose Jun 11, 2024 @ 7:47pm 
Massive +1 to this request. Especially if they can bring it to parity with LSFG 2.0, that’d be an absolutely fantastic QOL boost to SteamOS users. Definitely my most wanted feature to the platform.
mabifield Jun 12, 2024 @ 2:45am 
Originally posted by KulaRose:
Massive +1 to this request. Especially if they can bring it to parity with LSFG 2.0, that’d be an absolutely fantastic QOL boost to SteamOS users. Definitely my most wanted feature to the platform.

Me too, I just cannot believe how good LSFG 2.0 works right now, even with Star Citizen, even with Minecraft+DH+Shaders, is just breathtaking. A native form of frame generation as good as LSFG would be dreamy.

It's just the reason I would dual boot windows on my deck, but I'm waiting for now if valve wants to get the deck to the next level.

BTW: I know LSFG is a private technology, but it forks from AMD library, so It can be done something, that's for sure.
XxFran8234xX Jun 12, 2024 @ 7:39am 
+1
Neumond Jun 29, 2024 @ 7:22am 
That seems like a great idea. At the moment LSFG 2.1 support X3 frame generation, so if it would work on Steam Deck, it would give from 30FPS to 90FPS, which can be amazing especially on OLED model where screen is 90Hz.
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Date Posted: Feb 3, 2024 @ 4:18pm
Posts: 11