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https://steamcommunity.com/app/993090/discussions/0/4039232337479089112/?snr=1_2108_9__2107
Probably my ignorance will shine here but isn't the FG api open source? I know LSFG is propierty of Lossless Scaling dev, but couldn't be implemented any kind of FG or just Valve isn't interested enough on this technology?
Thank you for your answer!
Previous answer did not make it clear enough.
LSFG (Lossless Scaling Frame Generation) is indeed "proprietary".
However it is based on AMD's frame generation algorithm, which is indeed "free".
Valve can make a frame generation based on the same algorithm, if they so desire.
I would love to see something like that implemented, unless there is a good reason not to.
https://gpuopen.com/fsr3-in-games-technical-details/
LSFG implementation should be different from FSR 3. You need at least 60fps for FSR 3.
This is what something based in another thing is, similar but different.
MacOS is based on BSD, but it is neither a BSD nor a FreeBSD.
The FSR3 that you linked is part of the game Render pipeline.
We are talking about something external at the O.S. level, similar to the Frame Generation on the AMD driver for Windows (last time I checked it was in beta?).
Yes, thank you for clarifying, LSFG is propierty of them, but Valve could try to implement that FG natively, I'm not saying that Valve should use LSFG directly, instead a modified version of AMD's fg, where LS started.
Hopefully Valve integrates FG soon just as they did with FSR
Me too, I just cannot believe how good LSFG 2.0 works right now, even with Star Citizen, even with Minecraft+DH+Shaders, is just breathtaking. A native form of frame generation as good as LSFG would be dreamy.
It's just the reason I would dual boot windows on my deck, but I'm waiting for now if valve wants to get the deck to the next level.
BTW: I know LSFG is a private technology, but it forks from AMD library, so It can be done something, that's for sure.