Steam Deck

Steam Deck

Playstation button layout on steamdeck
There already is a feature to swap to the Nintendo button layout, is it possible to make the deck tell a game it's a PlayStation controller, not an Xbox one, so that both ingame and in menu the button prompts are displayed as cross, circle, triangle, square instead of abxy
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Showing 31-37 of 37 comments
Looke Sep 15, 2024 @ 3:47am 
Originally posted by ミクオ:
please let us spoof the built in steam deck controller as a dualsense controller valve <33
Please oh please oh please Valve!!! I changed the physical buttons on my steamdeck, now I just need the software to match.
Poison Dart Frag Oct 4, 2024 @ 12:33pm 
Originally posted by Prezidentas:
Originally posted by A Hungry Thing:
that said i still wish there was an option to make the deck present itself as a playstation controller instead of an xbox one
Both controllers have the same amount of buttons so what's the point?
In addition to the visuals, PS controllers also got gyro and touchpad; not sure how many games bother to use those features correctly, but it is something that makes them more like the Deck and Steam Controller than the overly simplified xbox standard.
Bang Nov 30, 2024 @ 3:05pm 
Originally posted by 🍃✨🌬:
it's 2024, someone make a plugin or find a workaround for this. summoning the spirits of the internet community for a solution ~~

🤞🤞🤞
deaddoof Dec 1, 2024 @ 12:38am 
Originally posted by 🍃✨🌬:
it's 2024, someone make a plugin or find a workaround for this. summoning the spirits of the internet community for a solution ~~

There is no magic plugin. There is hard and long bug reports and q/a testing per game.

Donate data about the game you play. The more likely this feature will work in your game.

I do not have a PS controller to test this stuff personally because I will avoid Sony stuff as much I can.

https://www.youtube.com/watch?v=nAk2RVvU6Qg
deaddoof Dec 1, 2024 @ 12:40am 
Originally posted by TheRealAlpha2:

As far as I can tell the only option is there might be a config file you can alter if the game has the graphics built in. I did this in Brutal Legend a while ago. You can use to change the graphic to switch to the PS layout but it's not a universal fix since some games simply wont have the graphic option, the default on the Deck will always go to X-input first.

Yes, I said the issue earlier. These fixes have to exist per game. Unless you want to input changing glyph hell, this stuff needs to be q/a tested.

I grew up in Linux. I understand userspace hell. You do not want it. Donate and regression test your own game and make sure you communicate whatever works.
deaddoof Dec 1, 2024 @ 12:46am 
Originally posted by chomp:
you cant test something that doesnt exist...if the steam deck community has proven anything its that we are willing to test.

It's Linux.... You can report the list of games that has working glyphs in proton db.....

Those games that has working glyphs are the starting point. I believe some games detect the PS controller and changes the glyph. It does exist. The feature is just another piece of software aka something that is in various levels of broken.
Originally posted by WarnerCK:
Originally posted by A Hungry Thing:
There already is a feature to swap to the Nintendo button layout, is it possible to make the deck tell a game it's a PlayStation controller, not an Xbox one, so that both ingame and in menu the button prompts are displayed as cross, circle, triangle, square instead of abxy
That's not the issue.

Microsoft declared Microsoft's console controller layout to be the "standard" on Microsoft's OS, and so game developers (with very few exceptions) use that layout on PC even if they also have a PlayStation build of their game.

Valve have already implemented the means for games to automatically use the appropriate glyphs for whatever controller is being used, with Steam Input; game developers just have to choose to do that.

When choosing which names to give buttons on their device they picked the ones used by the huge majority of games on Steam. That's entirely sensible, and was the correct choice no matter how much more comfortable I personally am with the PlayStation button names.

Your suggestion wouldn't make games use PlayStation glyphs any more than they already do, and would only make the interface glyphs not match the buttons on the actual device.
So the last to enter the console market decided what the standard is for all controllers? Nintendo has been around for over 130 years and PlayStation has been around (and the dominant game console brand) for years.
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