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I agree with the OP that changes should be made, I've made many of the same suggestions myself. My problem is when changes are made, they should
A. Be documented
B. Go out to beta and tested before being pushed to stable.
That way if something goes wrong, people can point to a specific update and point to something not working in beta, but working in stable.
I could tell something was off with my DualSense because my normal settings (Relaxed curve, custom deadzone with inner deadzone set to 1000) didn't feel right. Cursor movement feels less responsive. The sluggishness makes harder to move the cursor in a circle.
I'm disappointed with the way this has been implemented. I can tell the joystick no longer feels like it did prior to the change, but I can't compare it to stable because that has been changed as well.
Thanks so much for this!
But there is a problem I'm running into, and I'm wondering if there's a solution. Every time I let my deck go to sleep the trigger calibrations reset? Am I doing something wrong?
Thanks again
No matter how I tune my deadzones or change the ingame sens, they always feel too fast when registering the first input because the output curve problem .
I'm also baffled that we can't customize the trigger deadzones.
Please Valve listen to this man.
The OP of this post has a tool for customizing your trigger deadzones, here:
https://github.com/kasvtv/steam_deck_overwrite_trigger_cal
If this link gets stripped, it's "steam_deck_overwrite_trigger_cal" on github.
It allows you to manually set the values that trigger_cal pulls, as there's still some deadzone applied. I've now got 0-100% granularity in how the triggers behave, making things like custom Soft Pull actions and throttle/brakes in racing/vehicular games actually viable.
See my reply above about the tool to manually do this. I wish Valve would fix it, but until then, this is a valid way of fixing the problem.
Using OP’s tool for the triggers makes me realize how much better the steamdeck triggers could be with full deadzone adjustment.
I looked into forking off OPs repo and automating the script to reconfigure saved deadzones, but there’s really no way to do it as it requires Steam to be restarted for the settings to take.
Our only hope is the Steamdeck devs adding modifiable trigger deadzone settings.
Can the devs just make some of these settings open source and let us create a patch. I’d be happy to do the work if it means custom deadzones for racing games. M