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https://steamcommunity.com/app/1675200/discussions/2/5135803832914248099/
https://steamcommunity.com/app/1675200/discussions/2/6117591738157800523/
As someone who play local wireless/LAN/Ad-Hoc alot this would be helpful for the times i play the steam deck on the go with friends/family. even if the feature will only be used by the few steam games (Borderlands, Stardew valley, hypercharge: unboxed, Orc Must Die, Among Us, Factorio and even Halo!) having this feature paired with the offline mode may help LAN gaming grow again
it occurred to me that there might be one more issue for Valve to thinker on besides making it easy to set the network up in gaming mode
lan parties (especially over adhoc networks) may not have valid internet access available at the same time as the devices are conected locally to each other... and steam is quite finnicky about not being online (not specific to linux, specific to steam assuming we're online at all times except if explicitly put in offline mode)
I would test this out before assuming all is fine once a connection is made
imagine if we ask them for a toggle for ages, then they finally do it, and only then we discover that most games don't work anyway due to some other silly reason... we would have wasted precious time not asking them to fix the other issue too
by all means, keep asking for the toggle... just don't wait for it to test what else works or not... use desktop mode to help test everything else
I gave this a shot in Desktop mode using the manual method documented here:
https://wiki.archlinux.org/title/ad-hoc_networking
Not sure if I did this correctly, but I was able to ping each Steam Deck's static IP that I had assigned from the other Deck while they were both connected to the Ad-Hoc network. However, wasn't able to join a hosted game that supports LAN (Stardew Valley) from one Deck. Not sure if it's a Steam online feature preventing it, or if it was user error from me in the setup.