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Nahlásit problém s překladem
I really hope devs will see this post, as it would make a big difference in some titles.
Steam deck current Gamescope implementation does not allow user to set game input/output resolution.
Generally you use the following commands in launch options:
-W, -H: set the resolution used by gamescope. Resizing the gamescope window will update these settings. Ignored in embedded mode. If -H is specified but -W isn't, a 16:9 aspect ratio is assumed.
Defaults to 1280×720.
-w, -h: set the resolution used by the game. If -h is specified but -w isn't, a 16:9 aspect ratio is assumed. Defaults to the values specified in -W and -H.
-r: set a frame-rate limit for the game. Specified in frames per second. Defaults to unlimited.
-o: set a frame-rate limit for the game when unfocused. Specified in frames per second. Defaults to unlimited.
-U: use AMD FidelityFX™ Super Resolution 1.0 for upscaling
-n: use integer scaling.
-b: create a border-less window.
-f: create a full-screen window.
I recommend that a quick setting be available in steam deck which applies the following launch option successfully for games that only natively support 16:9.
gamescope -w 1280 -h 720 -W 1280 -H 800 -U -b -- %command%
This should stretch the resolution to 16:10 and remove black bars for those who don't mind vertically stretched games.
Currently this launch option seems to conflict with the gamescope session already running and thus causes games to fail to open with it.
Source:
https://github.com/Plagman/gamescope
That's a nice tip, but my point was to have a "fill" mode where parts of the screen are cut, not streched. A "fill" mode will scale up the picture keeping the aspect ratio making it larger.
Both of them could be good options. I only suggest gamescope because it is already being utilized.
I hope they implement atleast one of these options as I and many others would prefer utilization of the entire screen.