Steam Deck

Steam Deck

Fill Screen for 720p games to 800p
There are a lot of games that runs at 1280x720 and not supporting 1280x800. Steam Deck is upscaling games to fit the screen keeping the aspect ratio. In this case though it could be very useful to fill the screen, cutting part of the content but see a bigger picture.
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Zobrazeno 17 z 7 komentářů
This would be great! Though there would be the risk of cutting off UI, some games let you adjust the UI but not all. Usually I don’t mind the black bars but yesterday I tried South Park the Fractured but Whole and for some reason those bars were gray and stood out way too much.
Resizing 1280x720 to 800p keeping the aspect ratio results in a resolution of 1422x800. This is a difference of 142 pixels in total, or 71 pixels cut in each side. This is not much at all. I'm doubt it'll affect negatively any game, unless there are UI elements very at close to the edges.

I really hope devs will see this post, as it would make a big difference in some titles.
Force 16:10 w/Gamescope Resolution Control

Steam deck current Gamescope implementation does not allow user to set game input/output resolution.

Generally you use the following commands in launch options:

-W, -H: set the resolution used by gamescope. Resizing the gamescope window will update these settings. Ignored in embedded mode. If -H is specified but -W isn't, a 16:9 aspect ratio is assumed.

Defaults to 1280×720.
-w, -h: set the resolution used by the game. If -h is specified but -w isn't, a 16:9 aspect ratio is assumed. Defaults to the values specified in -W and -H.
-r: set a frame-rate limit for the game. Specified in frames per second. Defaults to unlimited.
-o: set a frame-rate limit for the game when unfocused. Specified in frames per second. Defaults to unlimited.
-U: use AMD FidelityFX™ Super Resolution 1.0 for upscaling
-n: use integer scaling.
-b: create a border-less window.
-f: create a full-screen window.



I recommend that a quick setting be available in steam deck which applies the following launch option successfully for games that only natively support 16:9.

gamescope -w 1280 -h 720 -W 1280 -H 800 -U -b -- %command%

This should stretch the resolution to 16:10 and remove black bars for those who don't mind vertically stretched games.

Currently this launch option seems to conflict with the gamescope session already running and thus causes games to fail to open with it.

Source:
https://github.com/Plagman/gamescope
Salty Teemo původně napsal:
Force 16:10 w/Gamescope Resolution Control

Steam deck current Gamescope implementation does not allow user to set game input/output resolution.

Generally you use the following commands in launch options:

-W, -H: set the resolution used by gamescope. Resizing the gamescope window will update these settings. Ignored in embedded mode. If -H is specified but -W isn't, a 16:9 aspect ratio is assumed.

Defaults to 1280×720.
-w, -h: set the resolution used by the game. If -h is specified but -w isn't, a 16:9 aspect ratio is assumed. Defaults to the values specified in -W and -H.
-r: set a frame-rate limit for the game. Specified in frames per second. Defaults to unlimited.
-o: set a frame-rate limit for the game when unfocused. Specified in frames per second. Defaults to unlimited.
-U: use AMD FidelityFX™ Super Resolution 1.0 for upscaling
-n: use integer scaling.
-b: create a border-less window.
-f: create a full-screen window.



I recommend that a quick setting be available in steam deck which applies the following launch option successfully for games that only natively support 16:9.

gamescope -w 1280 -h 720 -W 1280 -H 800 -U -b -- %command%

This should stretch the resolution to 16:10 and remove black bars for those who don't mind vertically stretched games.

Currently this launch option seems to conflict with the gamescope session already running and thus causes games to fail to open with it.

Source:
https://github.com/Plagman/gamescope

That's a nice tip, but my point was to have a "fill" mode where parts of the screen are cut, not streched. A "fill" mode will scale up the picture keeping the aspect ratio making it larger.
Yes I agree filling would be preferred but as stated earlier it could also lose information horizontally by clipping it off screen.

Both of them could be good options. I only suggest gamescope because it is already being utilized.

I hope they implement atleast one of these options as I and many others would prefer utilization of the entire screen.
Naposledy upravil Salty Teemo; 4. čvn. 2022 v 20.09
Salty Teemo původně napsal:
Yes I agree filling would be preferred but as stated earlier it could also lose information horizontally by clipping it off screen.

Both of them could be good options. I only suggest gamescope because it is already being utilized.

I hope they implement atleast one of these options as I and many others would prefer utilization of the entire screen.
Thank you! I do hope so!
wow this worked, great post. the game I'm trying, though buggy with nglide, won't stretch out completely to full screen but at least it isn't a tiny screen any more
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Datum zveřejnění: 27. kvě. 2022 v 12.18
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