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There's UMA Framebuffer size. Note sure if it's only needed for extremly high resolutions and bit depths, because it's only framebuffer I think, not dynamically allocated video memory for textures, shaders, etc.
Can you show me a tutorial on how to do this. I wanna give it a shot.
So the "cap" isn't actually a cap. Steam OS will dedicated as much RAM as it needs as the game runs. The 1GB is the MINIMUM that is set aside for SteamOS.
As the game needs more RAM, the OS will automatically start dedicating that to running the game.
Yes, it will start allocating the needed RAM when the game needs it. The 1GB is just the minimum reserved. Not the max.
People have shown it increasing the performance on the Deck when changed. It allows it to have more dedicated memory before needing to pull.
People have reported it helps improve performance and also battery life since the system isn't needing to constantly allocate more RAM on the fly.