Steam Deck

Steam Deck

Duck Apr 26, 2022 @ 10:40am
Quick toggle for gyro, while keeping touch gyro
So right now you can only assign one function to interacting with gyro. I like having the touch activation of gyro on the thumb stick, but in some games, there are times when it would be nice to turn it off briefly. You can assign a button into a toggle for gyro controls, but it then turns off the original touch function. It would be nice to have a back trigger toggle the gyro, while keeping the touch functionality
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Showing 1-7 of 7 comments
Moskeeto Apr 26, 2022 @ 12:44pm 
That's possible with action layers or action sets. Make one action layer with gyro turned off and one with it on where touching enables it. Then, bind a button to be the one that switches between action layers/sets.

Here's an example I made to switch between action layers so I can make the right trackpad behave differently. Hope that helps!
https://youtu.be/G1cn_qSanVA?t=339
Adil3tr Apr 26, 2022 @ 8:52pm 
I only want gyro to kick in when I'm looking down the sites, I was really surprised I couldn't make it only activate if I have both the left trigger and my thumb on the left thumbstick depressed.
Last edited by Adil3tr; Apr 26, 2022 @ 8:53pm
Marlock Apr 27, 2022 @ 1:26pm 
Originally posted by Adil3tr:
I only want gyro to kick in when I'm looking down the sites, I was really surprised I couldn't make it only activate if I have both the left trigger and my thumb on the left thumbstick depressed.
I'm not sure you can assign a combo as a direct means to enable an action layer, but you can probably assign a key-press in one to an action layer...

...then on that assign the other key-press to a second action layer where the magic happens...

...plus both key-release events to going back to the first action layer
Last edited by Marlock; Apr 27, 2022 @ 1:26pm
Boblin the Goblin Apr 27, 2022 @ 1:37pm 
Originally posted by Adil3tr:
I only want gyro to kick in when I'm looking down the sites, I was really surprised I couldn't make it only activate if I have both the left trigger and my thumb on the left thumbstick depressed.

You could try making the action layer swap the press of another button when aiming down sites.

Then just kinda train pressing the aim and then your swap quickly. It may get tricky is faster paced games but I think that's the best option.

AFAIK trying to bind a layer swap and an action key will essentially force you to press the aim twice to toggle it and won't only be active as while the press is active.
ugafan Apr 27, 2022 @ 5:02pm 
Originally posted by Marlock:
I'm not sure you can assign a combo as a direct means to enable an action layer

Yes, you can use a chord press to apply a layer.
Last edited by ugafan; Apr 27, 2022 @ 5:02pm
Muffin Awesome Oct 1, 2022 @ 6:55am 
Is it possible to enable on press of left trigger and disable on release of a button?
roo3005 Aug 23, 2023 @ 12:05pm 
I was trying to get this to work with RDR2, as I a modified the default controller configuration by adding use gyro as a mouse when left trigger full pull. The problem is some activities like fishing etc you have to pull the left trigger, but then any movement of the deck simulates a mouse movement and the on-screen prompts change to keyboard inputs which is confusing. So I thought I'd be able to create an action set with everything the same other than the gyro disabled. I then set one of the back buttons to switch between the action sets, but this didn't seem to disable the gyro when in the new action set. I could see the action set notification come up to say it changed but it had no affect on the gyro with it remaining enabled. I tried switching it around to have gyro disable by default and the additional action set have the gyro enabled on left trigger full pull, but this time it just wouldn't enable gyro. Not sure if this is a bug or I'm doing some wrong? Any ideas, did you guys get it working?
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Date Posted: Apr 26, 2022 @ 10:40am
Posts: 7