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Doesn't matter if the game supports showing the swapped buttons. That didn't stop the desktop client from doing it even those most titles don't.
Man, nice in-depth guide you wrote for Prey and Controllers.
Valve’s controller config is powerful but I find myself constantly having to mess with control config when starting a new game and it’s made worse by games that are aware of the config and provide different options for different menus, game modes, etc. It’s never obvious which mode is which. I wish valve had a simple system wide remapping such as you find on XBox or the Switch.
No. They mean a button swap inside of the Gaming Mode, not just a UI swap.
It does in BPM and one the desktop client but the Game Mode on the deck doesn't have that option.
It does if you connect an external controller, but that's it.
My request is for the Steam Deck specifically. An ideal solution would let me define what I call each of the buttons and then additionally let me define what button I want to press for OK vs Cancel.
I would rather play with the console thinking in software that A is to the right even if the button is physically stamped with a B. And this wouldn't be weird either as I type in Dvorak. It's less about what the key is stamped and more about what the key represents in my mind.
So when I naturally hit East to press okay and the game cancels, it is frustrating. When a game tells me to press A and I press the key stamped with B, it is frustrating.
I'm sure PlayStation users would also love this feature. Wouldn't it be nice if Steam Input told a game that the west button was square?
The most frustrating part is that Steam has always made it easy to customize controllers to their games. It's a big reason I used Steam even before the deck. But locking down the UI's controls is just weird.
well thats what the steam controller is all about. Doesnt matter what its called physically because you can make your own configs for everything.
this contradicts the previous.
I dont get whats locked down.
so unless im totally missing what you want
The problem here is that, even though steam allows for custom controls, Game developers show their own controls in game based on their input maps.
Steam doesnt know about these maps or the trigger points for where they get shown in game.
So to make custom controls and also have games display those controls for what youve chosen there would have to be some layer added in to tell steam to overlay this and devs would have to use it, and thats a long shot in thinking they will all use it