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If the updates are just as frequent on Windows as they are on SteamOS, then not only is this not a bug, but it’s not even a Steam Deck related issue. Go complain about it in the Steam client forum then! I’m so done feeding this troll.
Hmmm. I do not think they have shader cache updates and just accepted shader hitches to be a fact of life.
The shader stuff will never be fix through with engineering as long as Nvidia dominates graphic standards. Nvidia will pull EEE whenever they can. They make Microsoft look like a puppy with their tactics. All these random compilers just because Nvidia wants to tacks on value for the end consumer. Game optimization..... Yea... Great idea.....
I wonder how many game devs have to balk until SPIR V was created. If it was up to GPU IHV, they would not even allow SPIR V IR to exist.
https://en.wikipedia.org/wiki/Embrace,_extend,_and_extinguish
Edit: OP. It may not look like it. We are the third option for shader cache. All Linux needs is market share to beat down crappy business practices. Shader cache is the result of the industry who is more interested in screwing with each other than providing value for the consumer. GPL does wonders for software. GPL and other FOSS licenses helps beat down these practices.
https://www.gfxstrand.net/faith/blog/2022/01/in-defense-of-nir/
We have been saying these problems for decades and now they go and Linux and blame us. These problem glow like nighttime because you notice them when you do something different. These consumers, like the OP, are pretty rich in irony. Software turns to crap without freedom.
Meh, I have to give them merit for realizing GPU drivers stink and game os market is an enterprise market in disguise. It turns out consumers do not want fast innovation in the GPU space. They want narrow innovation. MS provided that platform. Games would had been more fragmented without MS intervention. Apple still doesn't give a damn.
https://devblogs.microsoft.com/oldnewthing/20031224-00/?p=41363
https://devblogs.microsoft.com/oldnewthing/20040305-00/?p=40373
I had 47 shader updates come through on Sunday. The whole process took 2 minutes.
You can go into Desktop Mode, go into Steam, then Setting and then Downloads. You can there Disable the Preload Cache.
Storage Manager
* Sync shadercache and compatdata to the same location the game is installed
* Delete shadercache and compatdata for whichever games you select
* Delete the shadercache and compatdata for all uninstalled games with a single click
https://github.com/CryoByte33/steam-deck-utilities
https://github.com/scawp/Steam-Deck.Shader-Cache-Killer#run-online-via-curl
zShaderCacheMover will open a list of all your games and allow you to select individual shader cache or compatibility data directories to move and symlink to an SD card. zShaderCacheKiller will provide a similar interface that can be used to delete such files, for instance files for a game you’ve uninstalled.
Disable shader cache downloads for skyrim. The enable GPL pipeline.
https://www.reddit.com/r/SteamDeck/comments/11rcnl4/psa_with_the_most_recent_update_steam_deck_now/
Btw, you can enable the variable global and disable shader cache in the whole system
Don't wait for Valve. Do it yourself. Valve is going to do what they think is right for the 80% of their user base. You may be in the 20% side. You have the ability to change it now. In the time you took to type the message, you could have done it.