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All the recent (official and ge) protons seem to have this problem. However, I was able to get these games to not do that minutely frametime spike by switching to GE Proton 7-49, which seems to indicate that there was a regression somewhere with Unreal Engine 3 and Proton. Might further test to see where the cut off point in GE Proton is.
Edit: It seems to be something introduced around Proton 8 that causes this issue.
Although official Proton 8, as well as GE from at least 8-25 on, shows this behavior, early versions of GE 8 (such as GE 8-4) do not. So it seems like it was something toward the middle of 8’s production that caused this regression in Unreal Engine 3 games.