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doesn't explain how a Device with 16Gbs of RAM somehow Reports using 8.1gbs of RAM and 13Gbs of VRAM. when im told supposedly they have to share the 16Gbs between themselves. and at most split it Half/Half.
Valve, you cheeky, lovable Shut-In Genius' (all of you) have you guys finally managed to make it possible to Download more RAM?
if anyone could do it, I'd believe you'd do it first!
i mean that they are still clicking, and delivering Haptic Responses as "Normal" but I Still cannot access menus, or do really anything once The Black Screen takes over.
once it goes black, it uh. doesn't go back... unless I keep the Power Button held down for like 10+ seconds. and no longer than the first "Flash" of a white (Maybe Salmon?) LED Indicator Light. too long and It shuts-down mid "Verifying Installation".
TDP or GPU Speed Limits are not the root Cause.
it happened again while i was letting the Game pull whatever resources it wanted.
again, this began as slight frame hitchings that devolves into a Stuck Screen.
this time it was the "Exit Game" Pop-Up box
only Remedy is holding the Power Button. Once Again.
I am still uncertain what precicely is the Hang-Up.
doesnt appear to be Shaders, or Texture problems. map Geometry is unchanged, scripting works as intended. and Multiplayer still preforms well, even while undergoing the Framerate Hitching.
everything for lack of an Explaination; is working as intended.
until the RAM starts Self-Inflating and it kills itself by, what i assume is calling upon RAM addresses that simply do not exist.
I see my Deck using more RAM than it owns.
Every Time. Without Fail now.
Why?
it was running so well before!
Once loaded into a Game. RAM becomes Untethered.
Pre-Game Numbers look fine. Nothing out of the Ordinary. Unless you count the Steam Deck allowing more than 8 Gbs of RAM to be used By the CPU/GPU.
it Reports to have 10Gbs of VRAM and 6Gbs of RAM. ok. at least that's 16, the real number.
then by Round 3 on Grösten Haus, suddenly:
my RAM is at 7.2 GBS
and my VRAM at the same time Reports to be using 12.7! Gbs!
holy jumping Jehovah!
that got out of hand FAST!
However, it is somehow, MORE STABLE. in that it hasn't crashed EVER, and it doesn't have Anywhere near the same stuttering Problems.
Hypothesis:
This is a problem with how The Proton Layer translates certain Older Direct-X functions. what functions Precisely, is still yet to be determined.
more findings will follow, as I begin to understand this problem better.
Infinite Warfare just gave me it's first crash.
unsure why the Steam OS Crash Reporter didnt seem to do anything even after i enabled it.
Same RAM ANOMALY, more than the 14.47gbs stated in the Setting's tab.
crashed after loading back into Zombies In SpaceLand (Previously Bug-Free) within about 20 seconds, strangely. the crash had the Repeating-Audio bug usually associated in my mind with Team Fortress 2 and connecting to a Lobby.
(Sp-sp-sp-SPY-A SPY-A SPY AROUND-- -- -- HERE!)
Very, Very Strange.
using Proton 8. i suppose i should mention, which was working Flawlessly.
but now it seems everything is becoming rapidly unstable for some reason.
I really wish i knew more about what was going on. but i simply Don't.
and all the recent Black-Screenings have me quite worried.
i keep hearing talks of people's Decks getting ruined in one way or another, and I really just want to ere on the side of Caution. is it really only me experiencing these issues?!
Applications overcommit ram all the time. Operating system will always have optimization to make sure the all active pages are in RAM, but unused ram are accounted for.
You can increase the graphic/main memory split in the bios, but I cannot think of ways to debug right now.
Alright then, thanks for the Insight! I'll keep on it just trying to narrow down what may be instigating the Crashes, outside of these Normal RAM Behavior.
https://lwn.net/Articles/785947/
https://lwn.net/Articles/627419/
https://www.kernel.org/doc/gorman/html/understand/understand016.html
https://lwn.net/Articles/253361/
https://dev.to/yugabyte/mirage-of-memory-part-3-overcommit-5g84
You should check whether the OOM is running. OOM killing your processes isn't normal behavior. It is a system desperate to conserve enough resources.
Nope. mostly basic OS stuff. Windows does this stuff too. This stuff is not enough to diagnosis problems.