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Rapporter et problem med oversettelse
First encountered circa August with the 8BitDo Ultimate Bluetooth in 2.4 GHz mode trying to play Ender Lilies as reported here[1]; others have observed similar behavior with various controllers as well.
More recently, seeing the same behavior in Shogun Showdown on docked Steam Deck with the same 8BitDo controller, but not on desktop with wired PowerA XBox controller.
[1] https://steamcommunity.com/app/1369630/discussions/3/3416558383301758025/
It could be an easy fix, but you can't fix something you don't know about. More eyes on the the better.
The lowest latebcy controller modes (2.4ghz receivers) can't be used for multiplayer games on steam OS without disabling steam input.
i also experience the gamepad showing up as a 2nd controller in local multiplayer games, usually in port 3. this means if i try to play streets of rage or similar game it thinks i have a controller in port 3 and it takes all the button inputs from the controller for both characters, which seems cool at first to play 2 characters same time in a beat em up but it messings things up, eg, you have to move down screen with one character but makes the other fall in pit. also makes wrestling games impossible since you control multiple characters.
my steam deck is fully updated, im not using official steam deck dock. i have the 8 bitdo ultimate 2.4ghz, connected to 4k tv. this issue has been happening for over 6 months at least. i find it happens in some games and not others. i had been working with assumption that its how certain games handle multi-controller input or something wrong with my dock. i have a 2nd dock im going to try out.
also here is another thread about this issue. https://steamcommunity.com/app/1675200/discussions/0/3454842679308632709/
For sure that is a definite work-around, but disabling steam input is disabling one of Steam OS's greatest advantage over other handhelds. Steam input is what allows all the customized controls and layouts. I use that all the time.
Valve needs to disable the DONGLE from being detected as an unsupported controller. I think they simply overlooked this when adding controller support. An easy mistake to make, unless they tested the 2.4 mode with a multiplayer game (or a single player game where dev's didn't lock down inputs to 1 controller). Probably an easy fix too, but getting Valve to see this issue has been impossible. What a shame.
SDL_GAMECONTROLLER_IGNORE_DEVICES="0x2dc8/0x3106" %command%
There's a github issue tracking this problem
https://github.com/ValveSoftware/steam-for-linux/issues/8132
Could we get an update, Valve?