Steam Deck

Steam Deck

Fibbitts Oct 21, 2023 @ 2:26pm
Can't re-enable Steam input
I disabled Steam input on my deck for a specific game (Trackmania United Forever) because the game seemed to work better without it. Now when I need to re-enable it, I do not get that option within the Steam controller configurator.

STEPS
- Open the controller configurator in a game
- Click the cog next to the edit layout button
- Disable Steam input

Now if you back out and back in to the controller configurator, Steam input has been disabled, but the button still says "Disable Steam Input", and you can't re-enable it.
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Showing 1-15 of 30 comments
Silver Oct 23, 2023 @ 10:26am 
Just restart your steam deck. It will work.
Philipp Sep 14, 2024 @ 8:21am 
Can not even see a button to re enable it.
Restart dosent help...
RoDoX Sep 14, 2024 @ 12:51pm 
Originally posted by Fibbitts:
I disabled Steam input on my deck for a specific game (Trackmania United Forever) because the game seemed to work better without it. Now when I need to re-enable it, I do not get that option within the Steam controller configurator.

STEPS
- Open the controller configurator in a game
- Click the cog next to the edit layout button
- Disable Steam input

Now if you back out and back in to the controller configurator, Steam input has been disabled, but the button still says "Disable Steam Input", and you can't re-enable it.

You're not alone. From memory, if I'm not mistaken, this is the third (if not the 4th) time they've messed up with Steam Inputs in 2024. Yes, it's a reoccurring thing with Valve developers.
After the September 11 update went smoothly, here they come with a re-release to ♥♥♥♥ things up. Again. And again. And again.

Originally posted by Silver:
Just restart your steam deck. It will work.
That is bs. It isn't an one time thing, this REGRESSION that's been affecting SI is here to stay.

Such "re-release" shouldn't have left the BETA channel, that's why it exists.
Yet here we are again, after paying for a Steam Deck, now we're also doing their QA work for them.
JB Sep 14, 2024 @ 1:24pm 
Grrrrrreeat
mistajolly Sep 15, 2024 @ 3:43am 
Steam deck client update Fri, September 13 seems to also bork steam input reordering after a resume from sleep. Rebooting is only solution. Steam input is great but there’s a lot of issues too. I think devs need to use a dock and multiple controllers to do their testing.
RoDoX Sep 17, 2024 @ 3:46am 
Originally posted by mistajolly:
Steam deck client update Fri, September 13 seems to also bork steam input reordering after a resume from sleep. Rebooting is only solution. Steam input is great but there’s a lot of issues too. I think devs need to use a dock and multiple controllers to do their testing.
It's still a thing after rebooting; I'm glad it fixed itself for you, but rebooting is NOT a solution.
telehormiga Sep 17, 2024 @ 4:00pm 
Originally posted by Fibbitts:
I disabled Steam input on my deck for a specific game (Trackmania United Forever) because the game seemed to work better without it. Now when I need to re-enable it, I do not get that option within the Steam controller configurator.

STEPS
- Open the controller configurator in a game
- Click the cog next to the edit layout button
- Disable Steam input

Now if you back out and back in to the controller configurator, Steam input has been disabled, but the button still says "Disable Steam Input", and you can't re-enable it.

Can confirm this happens and doesn't fix itself after a reboot nor reinstalling the game. the only way is to find the "localconfig.vdf" file in "/home/deck/.steam/steam/9DigitNumber/config" in dolphin and change the "UseSteamControllerConfig" (you can find it under >apps, just before the end) value from "0" to "1" (you have to switch to desktop and close steam for this, but you need a keyboard so i used kde connect)
I just changed all values to 1 and then re-disabled the ones that i wanted disabled, but you can find the game's id with protontricks if you want to
credits to u/Artix32
Fibbitts Sep 18, 2024 @ 6:39pm 
Originally posted by telehormiga:
Originally posted by Fibbitts:
I disabled Steam input on my deck for a specific game (Trackmania United Forever) because the game seemed to work better without it. Now when I need to re-enable it, I do not get that option within the Steam controller configurator.

STEPS
- Open the controller configurator in a game
- Click the cog next to the edit layout button
- Disable Steam input

Now if you back out and back in to the controller configurator, Steam input has been disabled, but the button still says "Disable Steam Input", and you can't re-enable it.

Can confirm this happens and doesn't fix itself after a reboot nor reinstalling the game. the only way is to find the "localconfig.vdf" file in "/home/deck/.steam/steam/9DigitNumber/config" in dolphin and change the "UseSteamControllerConfig" (you can find it under >apps, just before the end) value from "0" to "1" (you have to switch to desktop and close steam for this, but you need a keyboard so i used kde connect)
I just changed all values to 1 and then re-disabled the ones that i wanted disabled, but you can find the game's id with protontricks if you want to
credits to u/Artix32
It's ridiculous that we even have to do this.
RoDoX Sep 27, 2024 @ 12:55am 
Originally posted by Fibbitts:
Originally posted by telehormiga:

Can confirm this happens and doesn't fix itself after a reboot nor reinstalling the game. the only way is to find the "localconfig.vdf" file in "/home/deck/.steam/steam/9DigitNumber/config" in dolphin and change the "UseSteamControllerConfig" (you can find it under >apps, just before the end) value from "0" to "1" (you have to switch to desktop and close steam for this, but you need a keyboard so i used kde connect)
I just changed all values to 1 and then re-disabled the ones that i wanted disabled, but you can find the game's id with protontricks if you want to
credits to u/Artix32
It's ridiculous that we even have to do this.
That's Valve for you.
They've been messing with Steam Input nonstop. "stable channel" my ass. This is not the first time they've screwed around with it, and I can guarantee you they'll do it again.
Fibbitts Sep 27, 2024 @ 1:58pm 
Steam input is one of the most buggy parts of this machine, it’s a real shame. My profiles get overridden all the damn time, and by the time I notice it it’s too late to submit “steps to reproduce”. It’s a gamble on whether or not they will revert when I’m offline, and there’s a glitch where your name doesn’t show up under your created profiles after you save them unless you save them as a template. Sometimes they just randomly disappear, I could go on.
Gopherskid Nov 12, 2024 @ 12:52pm 
On steamdeck, if you go back to the library screen, go to the properties of the game you turned steam input off for, then go to controller, you have the option to enable it there again. Just disabled to see if Hogwarts Legacy would show the correct symbols for a PS4 controller (it didnt :( ) then went back and reenabled after the controller was no longer working.
deaddoof Nov 13, 2024 @ 12:57am 
Originally posted by Fibbitts:
Steam input is one of the most buggy parts of this machine, it’s a real shame. My profiles get overridden all the damn time, and by the time I notice it it’s too late to submit “steps to reproduce”. It’s a gamble on whether or not they will revert when I’m offline, and there’s a glitch where your name doesn’t show up under your created profiles after you save them unless you save them as a template. Sometimes they just randomly disappear, I could go on.

You are not wrong. Input is just buggy on Xorg. I would not blame Valve too heavily because this issue is pretty much Linux fault. Meh, I hope Valve adopted Wayland all the way through so we do not need to live through update wack a mole. Errr.... This community is feeling the same burn as what the Linux community previously experience with Xorg.
Poison Dart Frag Nov 13, 2024 @ 3:25am 
Originally posted by deaddoof:
Originally posted by Fibbitts:
Steam input is one of the most buggy parts of this machine, it’s a real shame. My profiles get overridden all the damn time, and by the time I notice it it’s too late to submit “steps to reproduce”. It’s a gamble on whether or not they will revert when I’m offline, and there’s a glitch where your name doesn’t show up under your created profiles after you save them unless you save them as a template. Sometimes they just randomly disappear, I could go on.

You are not wrong. Input is just buggy on Xorg. I would not blame Valve too heavily because this issue is pretty much Linux fault. Meh, I hope Valve adopted Wayland all the way through so we do not need to live through update wack a mole. Errr.... This community is feeling the same burn as what the Linux community previously experience with Xorg.
How an issue with internal settings and behavior of Valve's software would be the fault of Xorg/Wayland?
deaddoof Nov 13, 2024 @ 3:29pm 
Originally posted by Poison Dart Frag:
How an issue with internal settings and behavior of Valve's software would be the fault of Xorg/Wayland?

You must be new to Linux.......

https://www.youtube.com/watch?v=RIctzAQOe44

I believe the joke is "Xorg, please generate the config file. Xorg, please use the config file"

Xorg pretty much went though political hell for everyone involved. The other problem is that people wrote applications expecting specific types of inputs..... Valve is pretty much inheriting this crappy legacy. Wayland is mean to change it by breaking it..... Too bad the committee is a bit slow at standardizing input.

https://blog.martin-graesslin.com/blog/2017/02/how-input-works-touch-input/
Poison Dart Frag Nov 13, 2024 @ 3:41pm 
Originally posted by deaddoof:
Originally posted by Poison Dart Frag:
How an issue with internal settings and behavior of Valve's software would be the fault of Xorg/Wayland?

You must be new to Linux.......

https://www.youtube.com/watch?v=RIctzAQOe44

I believe the joke is "Xorg, please generate the config file. Xorg, please use the config file"

Xorg pretty much went though political hell for everyone involved. The other problem is that people wrote applications expecting specific types of inputs..... Valve is pretty much inheriting this crappy legacy. Wayland is mean to change it by breaking it..... Too bad the committee is a bit slow at standardizing input.

https://blog.martin-graesslin.com/blog/2017/02/how-input-works-touch-input/
That video is nearly an hour long, any timestamp to the relevant part that would explain why it would be responsible for Valve's software bugging saving/reading/uploading/downloading it's own internal file-types?
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Date Posted: Oct 21, 2023 @ 2:26pm
Posts: 30