Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Let's hope Valve fixes this soon!
I can sort of imagine what "hooking" means: your finger is extended when reaching for the inner edge of the trackpad, giving it a curve towards the trackpad. If you lift your finger from the inner edge - while the tip of your finger might be off the surface, the curved part towards the knuckle might still touch it. This obviously cannot happen on the outer edge as your knuckle is bent instead of extended.
But honestly I don't really buy it. Maybe it's because of my slim, long fingers, but when I play around with the Touch Menu (which lacks the dead-zone) it doesn't seem to be an issue for me - I could stop at the edge, or I could swipe and lift up at the edge and my finger wasn't "hooking" the Touch Menu - it disappeared exactly when I lifted my finger.
I really hope they add the ability to turn this dead-zone off somewhere in the trackpad settings, since this might be a problem for some people, and not at all for others. Especially once you factor in finger/hand anatomy.
Steam Input has a billion settings anyway, an extra one buried deep within the trackpad settings doesn't seem like the straw to break the camel's back.
But it definitely wasn't as noticeable as what I'm seeing on the Steam Deck. Perhaps because the trackpads on the Steam Deck are smaller, the deadzone takes up a larger percentage of surface area?
I think it's more likely a carry over from the Steam Controller that they didn't change for the Deck. Regardless, the Steam Deck has no such buttons next to the trackpad, so it shouldn't be necessary.
Please give us the option to disable the deadzone.
Ok so upon further investigation, I think I finally understand what "hooking" is. I attach another video demonstrating it. It doesn't happen when you lift your finger off the trackpad, it happens when you "overswipe" towards the screen. As you can see, your fingertip goes off the surface, but your knucle bulges towards the surface as you extend your finger, touches the trackpad, and literally "draws" a hook. Notice my fingertip stays horizontal, but it doesn't matter since it's off the surface.
I then show that it doesn't happen if you stop the swipe right at the end of the trackpad, when your fingertip feels the edge. It's difficult to see how much it affects a swipe + lift of the finger at the edge, since the Touch Menu disappears when you lift your finger. It's hard to judge when I can't actually see how it affects aiming.
This seems like something you can learn to avoid (the overswiping into the screen), so I still hope they add an option to remove the dead-zone.
Hooking being a phenomenon when overextending the thumb on the Deck sounds like yet another excuse (the decks pads are already annoying to use due to their physical location).
Power users requested being able to remove it back on the steam controller too. They never did.
To Valve, if you are reading: why do you think you know better than us how to use our gear? Why do you not trust our ability to build the muscle memory needed to use our gear to it's fullest extent? Stop doing hard coded bs like this and give us control over such things. Have it on by default, but power users really should have the "no training wheels" option.
I guess I have same issue, on my steam deck :
https://www.youtube.com/watch?v=hoBkNKy8sZ0
and on my wife' steam deck :
https://www.youtube.com/watch?v=EPknBBsV-Bs
I like the spin edge feature to easily rotate the camera, but now it's more difficult to use.
I don't remember this behavior last year when I did Doom for exemple. I hope valve will correct this, or at least, make it possible to disable this "feature".
I keept getting little "dead zones" on my trackpads/touchpads. This lasts about 5 seconds or until I press somewhere else on the trackpad/touchpad, after which everything works normally. The problem occurs randomly, but is of course most felt in strategy games.
These "dead zones" are usually either in the middle or in the vicinity, but it's always just a small spot. I've already done the input test and it appears even more rarely.
Someone Else has These problems?
Sad to know that there is still no fix for this issue. Ugh.
Same for me, makes quite a few FPS games less fun to play without the full capabilities of the machine being available. I don't get why they won't let us disable this feature. I'm sure when I first got my steam deck this also wasn't an issue
Hey thanks for sharing this. Here I am years later, just finished a shell swap, and was halfway to crying because I thought I’d somehow damaged by trackpads. Nope apparently this dead space on the inner edge of both pads is some weird design thing?
FYI - Oled deck does not have this dead zone. My wife has one and part of the reason I freaked out was because hers doesn’t do this. Seems it’s an old LCD deck “feature” and they now agree with us it feels bad and should be disabled.