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Interesting. Can you provide a few games where this is the case, preferably with some sources showing evidence of the problem. I have never heard of this before.
I can probably update the shader to also do the inverse, though I don't know anything about debanding. If you create an issue on the github repo ill look into it.
The display pipeline is pretty programmable from start to finish. With Linux, Valve have even more access to the display controller internal unlike Windows and other OS.
This thread showcases quite a few problems. Ponchos and v00d00m4n talks about format matching between applications and display out. A easy common example to understand is displaying SDR content on HDR. Do you ever wonder why SDR content look pretty dark on a HDR TV?
HDR have 10 bit (1024) values and SDR have 8 (256) bit values. 0 is dark while 255 is light in RGB additive color space.
Let say you have a bright green with high values in high SDR 102, 255, 51 RGB.
When you super impose a 8 bit color onto a 10 bit color space, you end up compressing the intensity. It is much easier to translate the super impose color back to SDR for comparison.
This resulting color looks darker. Put (102, 255, 51) and (25, 63, 13) in the same color picker for comparison. Hence, SDR content looks darker on HDR displays.
https://www.mikekohn.net/file_formats/yuv_rgb_converter.php
The other issue to TV display detection. GPU can talk to the TV to retrieve rgb color ranges. Well, the edid needs to be parsed which is a slightly different problem from color space mismatching. I said to upload your edid files for faster support. I guess I am the clown. Oh well.
1680x1050 and. 1920x1200 appear to pass the value correctly.
On your Steam deck go to Settings -> Display -> Adjust Display Colors -> swipe left to minimum
It's works for me
However, I always have it on Auto for my other consoles (which work with auto) when connected to a multi-hdmi switcher. I hope valve fixes this because the signal doesn't have enough information for the TV to detect what the Steam Deck is sending.
Having to change it back and forth on the TV is annoying.
After endless googling and trying out things I came across this: https://github.com/safijari/Reshadeck
It (I guess?) runs a version of reshade through decky loader as a plugin and is pretty much always on, even in the main menu. I tried loading the RGBFullToLimited.fx shader, but it causes the deck to crash. Is it possible to rewrite the shader to work with reshadeck?
EDIT:
I think I found a work around.
Boot into Gaming mode. Go into settings, then display, then disable HDR. Then boot into Desktop mode. This seems to fix the issue with over saturation for me. What is annoying is that you have to repeat this process every single time, because every time you leave desktop mode, it will turn forced HDR right back on.
Confirmed in the service menu of my OLED monitor that the signal is incorrectly tagged as Limited regardless of color mode with the official dock.
I noticed the same behavior on the Deck with an old Type-C HDMI dongle, so I tried it on my AMD framework as well.
Saw the same issue in both Linux and Windows, regardless of the color mode I selected in Windows.
Then I tried the official Framework 3rd gen HDMI card, and it output the proper signal as well as providing additional color output modes.
Tried the Framework card on the Deck, and it also worked and displayed Full RGB HDMI just fine.
So this seems like it's at least partially some issue with the dock's chipset and maybe other older chipsets.
Double checking, are there any known dock models that have proper HDMI color output?
Some TVs have the option to set an input to Full RGB or a PC setting, which can help the issue. Mine didn't. And so I had to use the work around where you disable HDR in game mode. Likely the only way to fix this is a patch from Valve, so that it broadcasts the proper color range,
I'm kind of interested in buying several to see if I can determine which chipsets behave properly/which don't.
* The official Steam Deck Dock uses a Kinetic KTM5030 for its Type-C -> DP MST Hub -> DP++/HDMI conversion, and struggles with the issues mentioned above. It'll happily put out 4k30 12-bit with correct Full RGB at HDMI 1.4b, but any of the HDMI 2.0+ modes seem locked to limited. This is not a limitation of the Deck and seemingly happens with any device I attach to the Deck Dock.
* The Framework HDMI card nominally uses a Parade PS186 direct Type-C -> HDMI converter, and seems to work fine. Startech sells a Type-C hub with this same chipset explicitly advertising the PS186 for "iPad Pro and iPad Mini" compatibility.
* Cable Matters 8K DP -> HDMI cables, seemingly using a Synaptic VMM-7100. A pretty good converter, but still Limited color space at 4k60 with the latest CM firmware 7.02.120 (happens on Windows Nvidia too). 4k60 is kind of temperamental and sometimes won't display at all. But again, other modes including 4k120 do proper RGB, but I don't think the Steam Deck/Dock has enough bandwidth to push that. Need to try some of the other firmware versions people found.
These 2 models work in 4K without issues:
* Baseus BS-OH047 (from Amazon)
* Baseus BS-OH101 (from Aliexpress)
"Plugable Active DisplayPort to HDMI adapter Supports HDMI displays up to 3840x2160 @ 60 Hz (4K) resolution"; currently $15.
Uses a Parade PS176 chip, and 4k60+seemingly all resolutions below that give me proper Full RGB using the official Steam Deck Dock.
4k60 HDR works on the Deck, but VRR doesn't (not unexpected, and personally I don't mind).
I'm reasonably happy with this solution for now.
For those who live in the EU, I'd say try a Delock PS186 dongle like the 66436 or 85929. Those would've been my first choice if they were available in the US.