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the mouse works fine in the OS, and it works fine in the menus of the games - but as soon as its ingame/gameplay the mouse does not work properly anymore.
and its not just the sensitivity, i either look straight down or straight up, with turning left/right being extremely fast.
with Quake its a little bit different: here i can only look in a certain "range", like i was controlling a head in a cockpit or something. i cant turn a full 360, more like 90 degrees in each direction.
very, very strange.
and yes, in Desktop Mode i have non of these problems...
I really hope mouse and keboard handling are being improved. "Traditional" gaming on an external monitor, with mouse and keyboard, was a pretty huge use case for me when deciding to buy the Deck.
i hope they will address that case soon
If there is, for mouse controls, you’ll have to fiddle around with the sliders to get it right; same thing as on a regular PC. This is a personal preference thing.
Also, change the movement slider 2 and play around with smoothing; both do wonders in some games.
It's not that. When in gaming mode, the steam deck ignores the raw input of a mouse, instead seemingly interpreting it as a infinite DPI joystick. This doesn't occur in desktop mode, which does proper 1:1 mouse support. What this looks like in game is that your character in an FPS or MMO spins like a washing machine uncontrollably.
Turning the DPI or mouse sensitivity has no effect on the actual interpreted mouse input in gaming mode because any and all movement is just rendered as 'MAXIMUM POWER'.
This is a problem if you want to play a game with KB+M while taking advantage of amazing optimizations from the gaming mode side of the house.
If anyone have a clue
I was searching around for an answer and came across the below. Worked out great!
https://www.youtube.com/watch?v=WK_0vGJGN7k
I wonder if there's already an open issue on their github bug tracker for this... anyone knows?
Sounds about right. I believe steam client pretty grabs raw input. In desktop mode, libinput normalizes input into an internal model mouse.
https://lwn.net/Articles/760770/
http://who-t.blogspot.com/2016/07/libinput-is-done.html
https://who-t.blogspot.com/2018/07/why-its-not-good-idea-to-handle-evdev.html
Hardware just stinks. Hardware vendors never agree with each other so they invent their own thing. It is why many platforms have official hardware which are expensive because hardware is a support nightmare.