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Report it on both bug trackers. Get both organizations attention and provide links to each other's bug trackers. Attach both journalctl logs to both bug reports. I blame AMD for putting so much power management logic in their closed firmware. Firmware has come and bite us back again. Community has no way to inspect the code quality of their firmware.
The lack of debug symbols annoy me
I wonder whether you should combine these coredump logs to your jounralctl in the same bug or file a separate bug for GPU reset crashing game scope. I do not know. grey area.
https://wiki.archlinux.org/title/Core_dump
https://wiki.archlinux.org/title/Systemd/Journal
journalctl can retrieve all the logs.
Coredumpctl records application crashes.
You can report bugs with these two commands and they are pretty useful for devs.
Happened again this evening while playing Pure Rock Crawling - game froze up with sound still playing till the Deck itself crashed to black and rebooted. Grabbed the journalctl and coredump logs.
https://github.com/INIT6Source/SteamDeckLogs/blob/main/coredumpctl_1100_1_11_24
https://github.com/INIT6Source/SteamDeckLogs/blob/main/bootnum_1_11_24.txt
OS Version: 3.5.7
OS Build: 20231122.1
Kernel Version: 6.1.52-valve9-1-neptune-61
BIOS Version: F7A0120
Happens in several games. Steam Deck crashed a second time after this last night as well.
It's probably still the same power bug as reported above, but still, better double check :)
Yup, I'll likely post all the logs of the various crashes I encounter. I don't know the logs well enough to read them or have the time but I'm happy to grab and upload them. Need to open bug reports still for the others.
Its fine man. It took me years to be able to remotely read logs. Just file bug reports after the crash. Someone smarter than you may help. Your can learn from someone smarter. After awhile, you will notice a pattern.
In first place you are going to want to reset your APU's cache memory, and you can do that by powering down the steam deck completely, and once it is off you have to hold the Vol - button and the Quick Access button (...) while you power on the device.
KEEP HOLDING VOL - and (...) UNTIL YOU SEE THE STEAM LOGO.
When done correctly, you should hear about 1 to 2 chirps from the steam deck and it should take longer to boot. Keep in mind this process is going to take a bit longer than a regular boot, so I would say that if your steam deck is still at the logo after 20+ mins just go ahead and repeat the process. (I had this issue once where it got stuck at the steam logo screen without rebooting, if that happens just power it down and repeat the process). This process should reset your APU's cache memory.
I used it a lot in between, and today it happened again playing a very lightweight game (Turnip Boy Robs a Bank).
Should I be worried? I own this Deck since July, haven't had any other issues. Is it normal to get these crashes once in a while without it being indicative of hardware failure?
I'm in Brazil so there's no way to RMA it.
Crash or system lockup?
Freezes for a couple seconds, comes back, works for a couple seconds, freezes again to black and stays. I think sound was working while it was frozen (on black screen it wasn't).
First case it rebooted itself, second case Ij forced reset with the power button.
In both cases I got the "verifying installation" screen afterwards, with no issues found I believe.
I believe these are GPU freezes too, just not sure if "benign" driver-related bugs or whatever, or hardware-related.
EDIT: I have Decky installed, only with SteamGridDB. CryoUtilities settings all enabled.
Still haven't tried any sort of troubleshooting like the APU cache reset combination. The issue only happened twice with 36 days in between, so too sporadic to debug.
Sounds like a gpu reset. You kinda need to grab logs from journalctl. Damn, it sounds like you have a rainbow of problems. I would recommend attempt the APU reset. It will reset so many bios settings.
https://wiki.archlinux.org/title/Systemd/Journal#Filtering_output
I know one widespread issue but its a complete system lock up here. This problem is extremely technical to even report it at all.
https://gitlab.freedesktop.org/drm/amd/-/issues/3111
Yea. I would contact Valve. Please grab your journalctl logs.
https://github.com/ValveSoftware/SteamOS/issues
ring gfx_0.0.0 timeout, but soft recovered
So that confirms a GPU freeze, but that's sort of expected. I don't have the "ring sdma0 timeout" cases like issue you linked though.