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Valve can expose pipewire controls. Pipewire can mute entire games. Pipewire cannot separate in game sounds such as sound effects, takling etc.
Many games sell their sound tracks on the side.
Op can mute the entire game and play the sound track separately.
Like I said, the OP feature request is quite lacking in details. What game has this issue etc?
You just want a slider for the whole application.
The functionality is pretty much standard on Linux these days.
https://flathub.org/apps/org.pulseaudio.pavucontrol
This works for pulseaudio but I do not know whether Valve install the proper packages for Steam Deck.
Pipewire also has the ability too. It just not exposed in Steam OS. The worst case scenario is to figure out through command line.
I do not know how to workaround it because per application controls is standard in almost every Linux desktop too. I never had to do the less straight forward way. Steam OS game mode is pretty much the odd one out.
The problem is that game mode is technically a different DE. Changes may not carry over. The GUI will need to be open in game mode.
I did a quick test on this.
If the game is running fullscreen, use ALT-TAB to go to "Steam". It will bring Steam to the front but you'll have the Task Bar at the bottom. Right Click on the Sound Icon just like you would in Windows and open up the properties. You'll see a section called "Playback Streams".
In the "Playback Streams", your game will be there but it might not be named your game name. It will be named the thing that is playing the sound. For example, if the game uses FMOD or it's sound processing, the stream will be named "FMOD-something". You can move the sound from 100 down to 0.
You aren't providing anything that I don't know.
Not you. It's for the OP.
But hey, we were only recently saying that about game recording, and now it is official.
I don't see any reason this can't become so in the future.