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This is very dependent the game itself, and has absolutely nothing to do with Steam or the Steam Deck. You should ask the developers of the games to support 16:10 screens.
Plenty of other games on Steam do properly support 16:10 displays, ergo it's a game problem, not a Deck problem.
Can you offer some examples of games that have 800p in the settings but still only show 720p?
I do think there's an option in the Deck's settings to stretch or zoom the image so it will fill the whole display, if you want.
What "facts" did you show me? if a resolution is listed it should be supported, why is this the developers problem and not the deck's? noone has explained that yet, it is logical thinking that: resolution is elegible = is supported
Many games are hard coded to support only 16:9 aspect ratio correctly no matter what display support.
Most often Steam Deck (GameScope) do not break aspect ratio even display is 16:10 ratio.
If GAME SUPPORTS different aspect ratios Deck will show those properly.
In fact it is possible run games ultrawide aspect ratio on Decks display. You just need to set Internal (virtual desktop) resolution higher. It can be done under games Properties.
Max resolution is 4K.
It's "supported" in that it works, but since 16:9 displays are the standard things like GUI elements are developed with a 16:9 screen in mind, especially with console ports, which seem to rarely properly support anything other than 16:9.
We might start to see more support going forward since lots of laptops are getting 16:10 displays these days. I'm typing on one now.
It's just a matter of which shape peg goes into which shape hole. The Steam Deck is a 16:10 hole. Some developers make their game a 16:9 peg. You need to ask the game developers to support the 16:10 hole, if they care.
Like I said, if you're not going to bother reading the facts that have already been left < by everyone > just Google it. It's like you came here with a stubborn concept of what should be reality, but ignore everyone just so you can continue to bicker in the hopes that eventually you will become right.
However, OP, if you’re wanting games to natively support the 16:10 aspect ratio of the deck and *not* have their content stretched, then yeah that is a fault of the individual games, not the Deck. Take Monster Hunter Rise for instance. It will tell you it is outputting in 1200x800 resolution, and it is, but the aspect ratio is still locked to 16:9 and therefore so is the content. Thus you get 1200x800 with black bars, and 1200x720 pixels of actual content. There are mods that force MHR to have a 16:10 aspect ratio but they’re not that great because they don’t move the UI elements with them. So while you can see more stuff on screen the UI makes it feel cramped. That’s on CAPCOM to fix, not Valve. It’s CAPCOM’s fault for not properly putting 16:10 aspect ratio support in their game.
I mentioned this, but didn't look to see how because I never considered it a problem. It actually took me a moment to actually find a game I had installed that displays 720p even though 800p is an option for the resolution, but I did find one with Ultimate Marvel vs Capcom 3. (Another Capcom game. Fancy that. I'm detecting a trend there.)
Press the "..." button and go down to the lightning bolt icon. Under "Scaling Mode", it defaults to "Auto", which will preserve the aspect ratio the game is made for. Usually, this is the preferred setting, but maybe some people like a stretched out image for some reason.
If you have the game set for 800p, changing the setting won't do anything. This is because it's running in an 800p screen, just the tops and bottoms are black bars. Stretching 800p to 800p won't do anything.
You need to change the settings in the game to 720p, which will look the same, but now if you change the scaling mode to "Stretch" or "Fill", the image will blow up to fill the entire display. "Stretch" will stretch things vertically. "Fill" will zoom the image in, which will eliminate the black bars but also cut off the sides of the image without distorting it.
Of course if the developer properly designs their game to support 16:10 display and ultra widescreen displays, then this is entirely unnecessary. Maybe shoot Capcom an email and ask nicely.
All this reminds me of my dad who annoyingly watches old 4:3 ratio TV shows stretched out on his 16:9 widescreen television. He says he paid for a 55" TV and he wants to use all 55". OK dad.
To be fair I do think there are some games that look better with the slight stretching. Most don’t in my opinion, but sci-fi games seem to handle stretching better than others.
If you have a Steam Deck OLED I think stretching it is probably unnecessary, since the screen is already so big.