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That doesn't explain anything.
Any of the different "syncs" out there work around the refresh rate of the display. vsycn syncing to the predefined Hz (30, 40, 60, etc) or gsync which does the other trying to pick the best refresh rate for the frame rate. Either way, it's tied to Hz.
If Gamescope always "syncd", you'd never see odd frame rates like 70 FPS. The ability to not limit frame rates wouldn't function.
The way it should work based on definition, Gamescope should be sync'ing always unless "frame rate limit" is set to "off". However, as mentioned, simply disabling frame rate limiting doesn't automatically create tearing.
The deck originally didn't have FPS unlock feature at all. It was added when people had difficulty benchmarking games.
I don't really mind playing skyrim with vsync, but I cannot play call of duty or overwatch with vsync.
It goes the other way (lower frame rates, not higher). We know the deck supports 800P at 60Hz. Any odd frames you would see while sync'd will be a fraction from 60 "lower" since that is the max while sync'd. i.e. you won't see 71 FPS if that were true as an example.
When you miss a sync, the GPU and display have to catch the 'next' frame, which means you will drop 'almost' half. It's not really half if you make the next two syncs, but the math works out about 2/3's. Typically depending on how often the title will miss the 'next' sync, the math will work out to about frame rates between 2/3, 1/2 and 1/3 of the target frame rate (i.e. Hz).
This is why using vsync when the CPU & GPU cannot maintain the target Hz can be a worse experience (hence why Valve introduced 40Hz).
There are videos out there of the Deck displaying higher than 60 frames per second because the frame rate limiter allows that (which stops the sync as well).
Disable the in-game FPS limiter or set it to as high as it goes.