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get a evo card a2 with 4.000 iops and ur good. not costing to much eaither.
For cameras readwrites are important. For PCs, randoms IOPS are important.
Okay - so what will be the real life difference between a SanDisk Ultra and Extreme? Extreme probably has more IOPS but what does it even do in daily use?
Also does the Steamdeck even support A2?
Again - lets just take a simple example, SanDisk Ultra - vs whatever is the best SD-Card?
- from what ive read this card already is over the max read speed the steamdeck can use - the only downside is the write speed which doesnt really matter besides installing etc.?
What am i missing? People tell me about IOPS etc. but what is the real life benefit of it? Why is it worth the extra money? (i really dont care if that 1 time download takes longer or not)
iops is the in and out of ur sd card 1500 a1 vs a2 4000 = loading time and download speed will vary aloot. and games with many small writes will perform better.
You do not need sandisk ultra or extreme.
Simple samsung evolution blue card a2 = good enough
its cheap too like 50 euro for 512gb
I already got a 512GB one but thats just not enough - some games require almost 100GB alone (Forza for example) i was also thinking about swapping SDs but i would prefer to not have to do that.
I dunno
I got the same question because they state some 512GB models come with a slower sd card connection
So unless the benchmarks state which one they sre using....
ALL FLASH MEDIA are tiny computers. In fact, ALL STORAGE DEVICES have been tiny computers for 20 years or more. The last storage to be rather directly connected to computers were floppies (hard drives stopped being directly connected as PATA was sold (and SCSI were already little computers).
So you have the speed of the medium (be it spinning rust or minute charges held in cells) ... which has a number of aspects. Then you have the speed of the micro controller to fetch and relay that information. Then you have the speed of the interface(s) to relay that information to the host computer. In the way, also, you may have cache DRAM and/or SRAM (depending on the device) ... which may reside on the processor/SOC and may reside on companion chips.
So... then you can compose your tests --- random 512 byte IOPS or 4K IOPS... or streaming or read or write.
Did you know that both modern SD media and SMR hard drives cannot just write an arbitrary block --- the both need to blank a whole area (possibly moving valid data before hand) to then write out new data. Your testing and your usage of the drive can occur during one of these transfers. And these transfers all-the-while are consuming media bandwidth, cache memory and processor attention.
This is all to say that the performance measurement is a dog's breakfast --- the "winner" is going to depend on the task.
"So..." then-you-say "tell me about my workload..." ... but what is your workload? What games, specifically. How do they organise their data? How often do they write? How large/small/scattered ... etc are their reads? How much does the 16G RAM in the deck get to mitigate this, too?
Generally, for games, IOPS seem better. That's an overall reasonable statement. It is going to favour some of the most expensive NVMe. Why? Because they have good processor power (expensive) and good search performance (again expensive).
Another detour: do you know why almost nobody defrags their hard drive these days? In the spinning rust days, blocks were mostly stored in order. Blocks did get relocated, but not often. So grouping data with other data made sense because seeking was a real thing. But with SSD memory, finding a block is more like a database lookup. In a sense, building extreme performance SDDs requires research into how best to EMULATE a file of sectors with the memory and resources on hand on an SSD. So defraging is simply meaningless work that may actually scatter your blocks more and may actually SLOW DOWN your drive. It's effect would be entirely random, in essence.
So... which SSD to buy? It's not like there are a lot of choices. Last I looked on Amazon there were only a handful. In general, larger SSDs are faster. This is actually true for hard drives, too (the faster the bits pass under the head, the faster the drive). It's not like SSDs have heads, but in general (and all generalities are false, including this one) larger SSDs, all things being equal, are faster.
Or you could just wait for people to test and review... because they might know more than you ... or they might have more time and money to splash around for testing than you ...
YMMV.
SanDisk Ultra works just fine. I'm under the impression that the slow A1 write speed bottlenecks my installation speed (who cares), apart from that it works flawlessly. Games load fast and play well. I can't tell a difference to the internal storage.
When you properly umount/eject media on Linux, it performs a 'sync' command to flush the disk buffers. Even Windows does a similar thing. It also checks to makes sure there are no open file handles & processes. Then you can "hot-swap" an unused device if designed to.
Personally, to ensure you SD Card has a reduced risk of "removal frying", I power it off (I don't have a bunch of cards, just one.) - that is until Valve creates Steam > Settings > Storage > eject like Android. I'm using some caution to avoid the life experience of losing $$ & re-download time.
Game data can be redownloaded so i would not worry about it.