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However the Steam Deck (OLED in particular) is my handheld PC of choice.
The Steam Deck is a very well thought out, very well balanced device. By "balanced", I mean it doesn't suffer from a condition sometimes called "bigger number better". Every decision made of the Steam Deck was done carefully and deliberately. For different aspects, they could have gone bigger, but they didn't, and for good reason.
The screen resolution is 800p. To compulsive number-comparers, this is a much lower number than most modern gaming displays and therefore it's "worse". Looking closer though, higher resolutions require more performance to properly handle. More performance necessitates more wattage, more cooling, etc. Then at 800p on a 7" display, the pixel density is already over 200 PPI, which is actually much denser than your 4K 32" monitor. At that display size, a higher resolution isn't really necessary and going higher would have more negatives than positives in a handheld.
The APU maxes out at 15 watts, and even then it plays most games nicely. There are those folks who suffer from some kind of FOMO who will accept nothing short of 4k, ultra settings with ray tracing on at 120+ fps. No handheld could possibly satisfy them though. Since the Steam Deck is a PC, people often compare it to their full-fat, megawatt powered desktop PC and they feel the Deck comes up wanting. Of course. It's a 15 watt, battery powered handheld. It's good, but it's not made of miracles. The Steam Deck's highly efficient APU allows for up to 12 hours of battery life in some games. For me, that efficiency is what's important in a handheld, and I think the Deck strikes a good balance between performance and efficiency. If I want that zero-compromises PC gaming experience, I still have my desktop.
The Deck enjoys excellent, ongoing support from Valve and a vibrant community, and there's incentive for that support to continue. Steam Deck owners are going to spend money on Steam. Valve is the only manufacturer of handheld gaming PCs that has this incentive. It's the console model. Valve can subsidize the cost of the Steam Deck because Steam itself does well. Before the Deck, handheld gaming PCs were universally over $1000. In comparison, Lenovo, Asus, MSI, Ayaneo, there's no further incentive to support the device after they've sold it to you.
Dual touchpads and Steam Input make the Deck an extremely versatile system for controlling all kinds of games, including games that were never designed for a controller. It's gotten to where I can't imagine a gaming device in this kind of form factor without them, and I'm looking forward to the Steam Controller 2, codename "Ibex", that features the touchpads.
To your credit, this is a great post, but the relevant factor here is not PPI, at least not directly. PPI by itself is as meaningless as resolution. What is relevant is viewing distance and how it relates to PPI. Most TVs only have 40-60PPI, desktop monitors in the 90-150PPI range, and phones are in the 300-500PPI range. The difference? TVs are viewed from 6+ feet, desktop monitors from 2-3 feet, phones from 8-12 inches. The deck's 7" display is held usually in the 1-2ft range, so it needs a pixel density somewhere between monitors and phones. When you look at the usage, it's clear why the steam deck is in the 200PPI range.
Our eyes don't see in pixels, what we see are measurements in angular size. The human eye can resolve to about 1 arcminute. That's about 430 PPI at 8 inches, 280 PPI at 1 foot, 140 PPI at 2 feet, and 47 PPI at 6 feet.
The ergonomics on the controllers aren't great, due to the hard edges that will dig into most peoples' palms, the awkward rear right button placement due to the FPS controller mode, and the ergonomics of FPS mode make it blatantly obvious that no one on the design team tried to actually use it in the prototyping stage.
It's running the same (relatively) power hungry Z1E, while not offsetting the power demand adequately. They really couldn't without making a handheld too heavy for anyone to want to use as a handheld.
Its touchpad is a joke, in terms of location, size, accuracy, and sensitivity.
The removable controllers are not well designed, structurally speaking.
It uses a native portrait display, and Windows knows that. That can cause issues for games that are looking for native landscape displays.
No, you don't.
At 15W, the Z1E is roughly the same as the Deck in terms of average FPS (the lows are worse). Below that, and the Deck performs better. At its 30W limit, the Z1E pulls around 50% higher average FPS, with the lows being either similar to the 15W Deck or just moderately better at best.
You can also do that with the Deck. It's almost like these handheld PCs are just PCs but handheld.
The only real cope here are from the die hard "fans" of the Legion Go. It's just not all that great outside of raw performance, but there's also other handhelds that boast that same raw performance because they're using the same chip, but without as many downsides as the Go.
Oh yeah it has double the performance. I own the deck and the legion go outperforms it in framerate by a mile also with higher resolutions lol
Steam Deck failure is in overlooking this.
if you check any decent reviewer that actually made comparisons between handhelds. you will know that it's barely 50% increase for a over 100% power increase compared to the Deck with the 1% lows dipping quite low, while the Deck has lower FPS sure but way better frametime graph
also people should really stop going with the usual bigger number better BS, the GO has a stupid screen, a cool gimmick at best, if they instead used a smaller screen they could have made the GO cheaper and better battery econ, cause even with that 50% more FPS over the deck GL running anything released on the last decade at 2560x1600 at 144FPS.
and last and for me more important is not the raw power, but how you are able to play those games, the fact that the Deck has the whole power of Steam input behind it and you can get really creative with it and play any game you want on a controller (RTS, MOBA, MMORPG, old games with no controller support), while the rest of the handhelds are stuck with Xinput or a very limited Steam input implementation
Most games that don’t run well on the Deck, don’t run well on any handheld.
In the context of handheld PCs, Steve’s opinion of the overall device doesn’t hold much weight, since he doesn’t interact with them all that much and has only interacted with only a few. Long term use, it becomes pretty clear that the Go is NOT well thought out.
I own the Deck, Ally, and Go. I know first hand what each are like.
I know that the only way to get meaningfully “better” performance with either Z1E handheld is to trash the battery life, which defeats the point of them being full fledged PCs in a handheld form factor.
The best case scenario for improved game performance is a 50% increase to average FPS, while dropping 50% of your battery life, on devices where battery life isn’t good to begin with.