Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
https://steamcommunity.com/sharedfiles/filedetails/?id=2799215917
https://steamcommunity.com/sharedfiles/filedetails/?id=2799254513
Some disk-based DRM installs drivers that talk to the disk drive and get info from data that way, this has nothing to do with a file system
If what you said was true I could just use the built in image mount in Windows, but that does not work. Even on Windows you need a disk drive emulator.
I have no idea what you're trying to get at with your virtual machine. It either uses your physical drive or some VM clients also have built in disk emulation. Either way it doesn't disprove anything I said so I don't know what you're on about
VM clients are just files within a system man. Mounted cd images too. Audio tracks not.
Anyway, if you are talking about audio tracks on the physical CD that are used in the game, then you might need a crack to trick the game into using ripped audio files when you want to play from a mounted image. Good luck with that.
It has been ages since I ripped CD's so I don't remember if there was CD player emulation that could do this.
The DOSbox version might be an easier alternative. Are you sure it is not the same game? Many 'released for Windows' games back then were still DOS games.
Is this even Steam Deck related? You wrote that you can't make it work under windows using an image of the game CD.
CD Audio tracks aren't files, they are data streams encoded according to the Red Book standard. At the start and end of the "program area" (as in a theater program) there is a lead-in and lead-out track that marks the beginning and end of the data. In the lead-in track there is a table of contents (TOC) that provides the data structure according to the standard so a CD player is able to locate the beginning and end of tracks in the data stream.
This is what the OP has already established as why they were seeking out any other ideas for the Steam Deck. They want to be able to play their old 90's era CD based games which used CD audio for the game music. The OP is aware they can just mount an ISO and play a game via a few options including DOSbox, however, that would not have the CD audio which you seem to also have noted. The OP also previously mentioned they don't really want to have to use cracks / modified executables in order to use ripped audio files.
Yes, its Steam Deck related as the OP is discussing trying to get this working on Steam Deck. The mentions of Windows were to note how they are able to do this on Windows using a CD rom emulation software, and explaining that on Windows you also need to emulate the CD rom drive.
I noticed, by the way, but I would prefer a method that doesn't involve emulating the games themselves when they run fine "natively" (with Proton). Plus it won't work for games that expect to run on an OS without DOS at its base, if I understand correctly?
Sorry, I should have made that sentence more clear. Just mounting the data CD and running the game, including running it that way via DOSbox (e.g. not mounting the image using DOSBox, which will use its emulation to emulate the CD Rom drive).
Concurred, this is a pretty niche area. PC-CD games that started being launching after Windows XP were starting to compress "CD quality" audio files to be installed along with the games installer rather than rely on playback from the CD which reduced latency and minimized the potential issues with a disc becoming scratched.
On my PC i did install Win95 in DosBox (in a HDD image) copied the HDD Image over to the Steam Deck and on the Steam Deck i use a DoBox config file to load the HDD Image and the CD Image.
Right, which will be using the DOSBox mount.com to mount the image as a virtual drive (e.g. emulating the CD Rom).
What I was referring to is just mounting the iso via Linux and then using DOXBox to launch the executable.
Either way, the OP should be able to use DOSBox-X for the majority of CD games from this era, or use CDEmu to emulate the CD Rom and then use Wine/Proton.
Which... will run the game inside DosBox, thereby emulating it? No? I don't understand how else that would be possible
if it was DOS, I would be able to run it without headaches today...
It also used several other era-appropriate bad tech that makes it THE most frustrating challenge to put it running in modern machines, including a very niche and ancient proprietary video codec, cd-checking DRM, all in-game help in the form of a hyperlinked precursor to PDFs...
If only I hadn't seen that Elvis cosplay as a cultural advisor, maybe I would now be able to let that game go...