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From my experience, if you're going to tether a "PC" to a modern 4G or 5G phone [which would be needed for reasonable sync and online activity] it should be over the phone's wifi hotspot OR USB Tethering.
"But retro, I don't mind slower transfer over BT - it's just cloud saves after all". Here's my counter:
1. Linux has very full featured BT stack built-in. Valve may not put BT Tether in the UI but someone in the community will do something about it. (Like added a shellscript as an "external game" - you can run more than one game at a time in Steam.)
2. BT Tether is so slow (even the fastest BT) as you're effectively establishing an old school PPP-type "serial link" to the phone.
3. If you have an Android phone, you might be better off with a "Wired" Tethering. Yup, Ethernet over USB. Sure, it's not as convenient as wireless, but it would be more private than sharing your Phone's Wifi connection. And with a USB-C & USB-3 phones, they'll have plenty of bandwidth over the cable.
4. The Valve Steam client. It's not just saves, its updates. If you're in offline mode, why are you trying to tether (rhetorical question)? But if online for saves, even single player games will not play frequently unless updated.
5. If it's about Saves, the Steam client is being reworked per yesterdays DEV Stream so both cloud and disk saves happen *simultaneously*. Yah. Offline, it caches saves until it can sync. Online, both saves happen together. If you have a slow connection, those "autosaves" in a game are going to ruin you're experience if you tether over bluetooth.
Of course, the above should be considered with a grain of salt, Even without the Steam Deck, once SteamOS 3 beta comes out, folks will be able to install it laptops OR even handhelds like the Aya Neo.
Until SteamOS 3 beta comes out to test BT Tethering, you best option is to see how it fairs with Manjaro per:
https://partner.steamgames.com/doc/steamdeck/testing
Developing for Steam Deck without a Dev-Kit
Cheers, retro