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Video streaming doesn't work like upscaling. It does compression to make it fit. Moonlight may be able to do something better but just basic video streaming will compress the video to fit the target resolution, not scale it. It's not the same since it's not "rendering" the screen.
MSAA does this at a performance gain since it samples subpixels without having to render the full scene at the higher resolution. Supersampling takes a severe performance hit, but since the deck is not rendering the game (the PC is), it has the overhead to do it.
If OP renders the game at a higher resolution, streams it to the deck at that higher resolution (by forcing a higher resolution in the game's properties), then downscaling it on device to 800p (since it can't natively render 1050 or 1080p), then it will result in a game that has superior image quality than rendering the game at a native 800p. This is why some games have render resolutions above 100%.
To highlight: This is HL2, rendered on the deck, all max settings, 800p, native resolution: https://steamcommunity.com/sharedfiles/filedetails/?id=3349991469
This is HL2, rendered on the remote PC @ 4k, max settings, setting game resolution to 4k on the deck, then displaying it at 800p (screenshots are framebuffer captures so the screenshot will save @ 800p, representing what you see on the deck display). You'll notice MUCH higher image quality with nearly no aliasing: https://steamcommunity.com/sharedfiles/filedetails/?id=3349991996
Edit: I think I actually had the first running at 720p, instead of 800p
I'm not saying it won't work. I am saying that the best experience is to render the game on the PC exactly how you want to see it on the target device, as video compression is not as predictable as PC aliasing algorithms. Just like rendering aliasing, there are different ways streaming platforms handle it but we consumers don't usually get to pick it. So you are at the mercy of the compression algorithm used to downscale from the source to the target.