Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Wireplumber is the project that does source/sink plumbing for pipewire.
Pretty valid criticism. Their support staff isn't that trained....
Looks basic, but its actually pretty complicated underneath. We are entering a future where HDMi is just unreliable....
https://hackaday.com/2023/07/11/displayport-a-better-video-interface/
The price is actually quite low. Valve pretty much push down prices for all gaming handheld.
Interesting - I was not aware that there were so many issues with HDMI. Thanks for sharing that article.
With that said, while I can appreciate that there is likely some legit engineering issues, from just a consumer perspective it does really stand out to me that this is the only device I have bought in the last 15 years that seems to have issues with HDMI out of the box.
And while I understand $700 is low relative to the other devices in the market, it still represents a significant investment for most consumers. While the problem may not be basic from a technical perspective of the engineers, I do think it's a fair expectation from consumers that HDMI audio should work out of the box. Especially since this device has been on the market for over two years now.
Again, I don't mean to be too critical - I know hardware and software engineering is hard, and I do believe there are better times ahead for myself with this device. It's just left a very rough first impression and I'm still feeling some of that frustration.
Thanks again for the comments though - I will try running that command and will follow up.
You have not been paying attention. HDMI is starting to throw legal resources everywhere. It's a famous business tactic.
https://en.wikipedia.org/wiki/Embrace,_extend,_and_extinguish
Define work out of the box. I tested on two TV and it works out of the box. Anecdotal evidence doesn't really tell the scope of the problem. You need to provide harder data than ARC HDMI.
You will be surprised. The crappiest engineering problems are due to disagreement. When you have disagreement, you have to create internal databases because parties cannot agree on a damn work. Lots of coder will have to write translators because nobody wants to follow the standard....
HDMI is becoming a connector where parties disagree......
You are the victim of HDMI forum shenanigans.
https://www.theverge.com/2016/1/4/10708346/intel-warner-brothers-hdfury-lawsuit-HDCP
https://arstechnica.com/gadgets/2024/02/hdmi-forum-to-amd-no-you-cant-make-an-open-source-hdmi-2-1-driver/
https://news.ycombinator.com/item?id=30870549
Here's what I got from running this:
Yea. You already fixed your problem. You can grok the internal settings with the command. The command can set the default sink.
This command provide you a list.
Looks expensive. I hope you are getting the correct hz.
I have a very similar looking output to the OP here. I cannot get my Steam Deck to output audio via HDMI from Gaming Mode, only through desktop or Big Picture. What am I doing wrong?
My terminal output for ref:
PipeWire 'pipewire-0' [0.3.62, deck@steamdeck, cookie:3451172157]
└─ Clients:
36. WirePlumber [0.3.62, deck@steamdeck, pid:1157]
37. WirePlumber [export] [0.3.62, deck@steamdeck, pid:1157]
38. pipewire [0.3.62, deck@steamdeck, pid:1156]
41. pipewire [0.3.62, deck@steamdeck, pid:1156]
42. pipewire [0.3.62, deck@steamdeck, pid:1156]
43. pipewire [0.3.62, deck@steamdeck, pid:1156]
87. Steam [0.3.62, deck@steamdeck, pid:23254]
89. Chromium input [0.3.62, deck@steamdeck, pid:24287]
165. Plasma PA [0.3.62, deck@steamdeck, pid:22580]
169. pipewire [0.3.62, deck@steamdeck, pid:1656]
170. wpctl [0.3.62, deck@steamdeck, pid:24632]
177. PulseAudio Volume Control [0.3.62, deck@steamdeck, pid:22785]
201. Steam Voice Settings [0.3.62, deck@steamdeck, pid:23254]
202. libcanberra [0.3.62, deck@steamdeck, pid:22580]
204. pavucontrol [0.3.62, deck@steamdeck, pid:22785]
206. Firefox [0.3.62, deck@steamdeck, pid:2]
220. xdg-desktop-portal [0.3.62, deck@steamdeck, pid:22519]
Audio
├─ Devices:
│ 112. Rembrandt Radeon High Definition Audio Controller [alsa]
│ 214. ACP/ACP3X/ACP6x Audio Coprocessor [alsa]
│
├─ Sinks:
│ 46. Filter Chain Sink [vol: 0.40]
│ 49. Virtual Sink [vol: 0.65]
│ 93. ACP/ACP3X/ACP6x Audio Coprocessor Speaker [vol: 0.33]
│ 99. ACP/ACP3X/ACP6x Audio Coprocessor Headphones [vol: 1.00]
│ * 139. Rembrandt Radeon High Definition Audio Controller Digital Stereo (HDMI 3) [vol: 0.55]
│
├─ Sink endpoints:
│
├─ Sources:
│ 45. Filter Chain Source [vol: 1.00]
│ 50. Virtual Source [vol: 1.00]
│ * 193. ACP/ACP3X/ACP6x Audio Coprocessor Headset Microphone + Internal Microphone [vol: 0.18]
│
├─ Source endpoints:
│
└─ Streams:
44. filter-chain-capture
84. monitor_FL
161. input_FR < Headset Microphone + Internal Microphone:capture_FR [active]
162. input_FL < Headset Microphone + Internal Microphone:capture_FL [active]
164. monitor_FR
47. filter-chain-playback
85. output_FR > BenQ EW3270U:playback_FR [active]
86. output_FL > BenQ EW3270U:playback_FL [active]
48. output.virtual-sink
66. output_FL > BenQ EW3270U:playback_FL [active]
67. output_FR > BenQ EW3270U:playback_FR [active]
51. input.virtual-source
74. input_FL < Headset Microphone + Internal Microphone:capture_FL [active]
75. monitor_FL
76. input_FR < Headset Microphone + Internal Microphone:capture_FR [active]
77. monitor_FR
95. PulseAudio Volume Control
137. monitor_FL
175. input_FR < Speaker:monitor_FR [active]
186. monitor_FR
237. input_FL < Speaker:monitor_FL [active]
166. PulseAudio Volume Control
183. monitor_FL
200. monitor_FR
233. input_FL < Filter Chain Sink:monitor_FL [active]
270. input_FR < Filter Chain Sink:monitor_FR [active]
181. PulseAudio Volume Control
113. monitor_2
146. input_1 < Filter Chain Source:capture_1 [active]
176. monitor_1
250. input_2 < Filter Chain Source:capture_2 [active]
190. PulseAudio Volume Control
171. input_FL < Virtual Source:capture_FL [active]
179. monitor_FR
182. input_FR < Virtual Source:capture_FR [active]
235. monitor_FL
205. PulseAudio Volume Control
132. input_FR < BenQ EW3270U:monitor_FR [active]
184. monitor_FR
223. monitor_FL
273. input_FL < BenQ EW3270U:monitor_FL [active]
208. PulseAudio Volume Control
191. input_FL < Virtual Sink:monitor_FL [active]
234. monitor_FL
236. input_FR < Virtual Sink:monitor_FR [active]
271. monitor_FR
216. PulseAudio Volume Control
155. input_FR < Headset Microphone + Internal Microphone:capture_FR [active]
254. monitor_FR
255. input_FL < Headset Microphone + Internal Microphone:capture_FL [active]
274. monitor_FL
217. PulseAudio Volume Control
80. input_FL < Filter Chain Sink:output_FL [active]
83. input_FR < Filter Chain Sink:output_FR [active]
226. monitor_FR
265. monitor_FL
222. PulseAudio Volume Control
40. monitor_FL
203. input_FL < Headphones:monitor_FL [active]
239. input_FR < Headphones:monitor_FR [active]
262. monitor_FR
229. Firefox
187. output_FL > PulseAudio Volume Control:input_FL [paused]
221. output_FR > PulseAudio Volume Control:input_FR [paused]
230. PulseAudio Volume Control
188. monitor_FR
197. monitor_FL
232. input_FR < Firefox:output_FR [paused]
243. input_FL < Firefox:output_FL [paused]
257. PulseAudio Volume Control
104. input_FR < Virtual Sink:output_FR [active]
105. monitor_FL
129. input_FL < Virtual Sink:output_FL [active]
275. monitor_FR
Video
├─ Devices:
│
├─ Sinks:
│
├─ Sink endpoints:
│
├─ Sources:
│
├─ Source endpoints:
│
└─ Streams:
Settings
└─ Default Configured Node Names:
big picture?
Big picture is game mode unless you open big picture in desktop mode.
You have to run wpctl command in game mode. Game mode and desktop mode uses different compositors so one settings may not transfer over to the other.
Yes, this problem is why many maintainers frown upon uses having their own set of settings.
In dekstop Mode u can select under the system Audio the correct Audio source and the correct speaker configuration e.g. 5.1/2.0/7.1 then the Audio has no Problem for me. For some reason the fault source is chosen.
Glad it helped out! Hopefully Valve can come up with a more permanent solution, but until then it's good to know this still works.
...fckn Steam Deck man