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You can tune this globally as well as per-game in the performance menu so depending on the games requirements and your performance targets you can adjust things to maximize runtime.
EDIT: Stardew Valley is not very intensive and you can set a lower TDP target and reduce the refresh rate and generally get pretty close to 8hrs.
If you are getting an OLED model you can revert the refresh rate / fps cap slider to two different sliders in the settings so you can drop the refresh rate to 40Hz and the fps cap to 40fps. If you use the current unified slider it will intelligently switch to an 80Hz refresh rate with a 40fps cap. Otherwise if you are getting an LCD deck it will automatically set the refresh rate to 40Hz when you set it to 40fps because the display can't go above 60Hz.
either way, anything not released in the last year or 2 thats AAA your fine. and even soime AAA games dont, unless your playing the newest demanding games like spiderman etc. then its like. 2.5
And yeah stardew for me gets like 10 hours.
so, the least demanding games will be 2D, then "2.5D", then 3D with 2D gameplay style (ie top down shooters, or "oldschool style" FPS), then old or properly optimised 3D games, then all the way until you reach recent 3d game poorly optimised or "half-cooked".
Also if you have legal copies of ps1 or ps2 games, or from other console, you could legally use an emulator to play them, and expect longer times for your battery than with more recent games.
also consider many games of the "properly optimised" type will look good enough or better, even with medium or lower graphics settings, specially in a small screen where you will hardly notice differences in textures and some visual effects (i think a good example could be "the witcher 3").
Depending on your surrounding environment and the game you are playing, its still good enough to enjoy.
On my switch lite i usually have 30-40% brightness and 0% at night so thats good.
One one side, "most" everything for the Switch will "just work". To sell a game on a Nintendo platform, it has to conform to certain and very specific requirements. On the PC, devs can do whatever they want so PC gaming has a much more "varied" experience. Some games will not be power hungry, some games will be. The Deck is just a PC with a built in controller. The Deck is more powerful than the Switch (as it should be, it's newer). That power to run better games comes at the cost of battery drain.
For the most part, if you like the pixel graphics of Stardew Valley, most pixel art titles are going to be very light on the Steam Deck battery. However, you can easily extend your playtime with battery bank.
Yes i was thinking of getting a powerbank for the deck later on if im going on a road trip or something.
Lowest power consuming top is:
- Nuclear Throne
- Doom (old)
Low power consuming:
- Among Us
- Counter-Strike 2D
- Counter-Strike 1.6
- Half-Life
- Stardew Valley
- Terraria
- Factorio
- Rimworld
- Diablo 2
- StarCraft
- Hearthstone
- Bokura
- Castle Crashers
- Fallout
- Oxenfree
- Postal
- Quake
- ShellShock
- Worms
- Figment
Other:
- Hades
- Brotato
- Sims
- Diablo 3
- Don't Starve
- Minecraft
- Torchlight
- Serious Sam
- Oxygen Not Included
- Into the breach
- Voidigo
- Enter the Gungeon
- Splatter - Zombiecalypse Now
- Unturned
- System Shock
- Max Payne
- GTA
- Red Faction
- Far Cry
- Halo
- Call of Duty
- Resident Evil
- Wolfenstein