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I never said anything about screen tearing. The reason for that is because it doesn't happen and wasn't what I was talking about.
It isn't.
Even at a higher refresh rate, capping the FPS to 60 won't make the game look any smoother than it would if the refresh rate was 60. Literally have to do it all the time as explained in the above post you didn't read.
However, the 6800u released 2 months after the Deck, and it didn't take long after that for 6800u handhelds to launch.
Screen tearing is inherently part of the subject, when talking about monitor refresh rates and fps games, lol. Sure, you can chose to use vsync or other mechanisms to eliminate screen tearing at the cost of lag. But that doesn't mean everyone else uses them and doesn't want to get the advantages of 144hz.
Apart from the difference in screen tearing, you get better frametimes @144hz, meaning less latency, as the frames are refreshed more frequently on the screen. Yes, even at 60fps.
60FPS @ 144Hz is inferior to 60FPS @ 60Hz or 120Hz. Any FPS/Hz ratio where the Hz isn't cleanly divisible by the FPS results in pull-down/pull-up, tearing, or stuttering.
VRR is one method of fixing this. Lenovo decided (idiotically) to not use this.
One would think that the person that is constantly spouting off about the "bad" screen on the Deck would know that a gross mismatch of FPS and Hz is something to avoid.
Imo slapping a minimal experience increasing screen on a handheld device makes no sense, because need to maximize battery-life.
Yeah, the higher the fps, the more tearing lines you get, BUT the offset between the teared frames decreases. At some point, the tearing isn't even noticeable on a 144hz monitor anymore, because it happens too fast.
VRR would have been nice, but I guess you can't have everything. To be honest this is a tiny sacrifice, compared to all the ones the deck's screen made.
Grossly mismatching frame rate to refresh rate will result in tearing, and that's the primary issue VRR was made to address. Some software will work with an OS to drop the refresh rate if a cap is manually set, if the developer is aware of the issue and is willing to implement that fix, and the OS and API(s) the software requires support it.
Not only is this just outright false, it's an incredibly stupid statement. Prior to VRR becoming nigh standard on 144+Hz displays, screen tearing was a huge argument against using one if your PC couldn't maintain a stable 144FPS. It's still incredibly noticeable, especially if watching or playing fast content, like many games.
What's less noticeable is tearing on a portrait display that's been rotated to a landscape position (like the Deck's, or nearly all handhelds other than ASUS' Ally), but it's definitely not gone.
Also not sure how everyone is suddenly expecting VRR as a standard, when even the steam deck doesn't have it.
And please keep in mind that whilst VRR is a great feature, it's not the ultimative magic solution for everyone. VRR still introduces a little latency, and you may have to limit your frame rates to lower than your refresh rate. As a competetive gamer, who cares about every single millisecond, I wouldn't enable it anyways, in order to get the best possible latency.
Unless you are actually going to sponsored tournaments and getting paid, you aren't a "competitive gamer".
His insistance that 60FPS on 144Hz being “smoother” is a perfect demonstration of that.
Valve has a record of Hardware under performing, the Steam Deck isn't the first,
& it won't be the last. Also it was always expected to under perform. Then there
is the fact that many People have actually claimed they want to get rid of the
Steam Deck they already paid for. The Steam Deck isn't as good as People make
it out to be, & there are People who straight up won't pay for it, especially when
they can already get their Library Free on the Computer, but People like you continue
to argue constantly that the Steam Deck is worth buying, when it's really not.