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If you don't like how sensitive the right one is, you can adjust the sensitivity slider in the input configuration, I think it's called analog ouput range or something in English. You can also make the left one a little more sensitive than it is by ddfault, though not by much
However, keep in mind games themselves influence how much they want a trigger to be pressed before they issue a command. Also, the triggers can have different modes; if the config you use disables native analog output and instead uses a threshhold for the button press, then you have to check that as well
I can physically feel one trigger giving less resistance than the other. It has nothing to do with he software, I've already tried messing with it as a bandaid fix and it doesn't do it enough for me to not accidentally click it. Im just asking someone to give their triggers the lightest tap and tell me if it goes down at all/registers so I know which trigger I have is the "correct" one.
So it's not the travel time, just the springs having different resistance?
I can't feel a difference on mine so no, I suppose that is not intentional. And I'm not sure why that would be done on purpose anyway.
I think that's just something that can happen during manufacturing. On my Deck the haptics feel slightly different left and right, so that the left touchpad feels like it has a softer "click" (there's no real click, the haptics emulate that)
Both my triggers go down at the lightest tap, but require some travel time before anything registers so I've never had them go off unintentionally.
Though, personally I wish I could reduce the travel time to a minimum on mine since I like super responsive triggers and analog sticks