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I'd kind of lean more towards packets dropped bc you're saying corrupt data and I'm just assuming that things not getting where they should be on time/at all would be more likely to cause that than the whole system just being slower bc it's overloaded.
Did u check your ping? Cuz the wifi has known stability issues owing to a bad driver.
If the ping is bad, try a usb wifi card.
Does the deck just not have enough cpu power to process the game and stream it at the same time? People are toning down the fps on the game to get it to play on deck but you're trying to play and stream at the same time.
Tthe game might be stressing out the APU but not using all cores on the CPU (I'm assuming they're separate). anyway maybe you can get a resource monitor to show you if all cores are busy with the game and then turn on your video stuff and see if they're still busy. You can do this through command line but idk how. Maybe check the flatpak store (Discover).
There's other streaming options that let you split up the streaming part from the gaming part by using 2 computers but I don't understand how that works. I see people do this with like ps2 and nintendos and stuff on twitch. Maybe it only works with coax-out but deck dock has displayport and it might support that sort of thing. IDK how much it would help.
Have you tried the Steam Link app on your deck?
OP is not talking about live streaming from the deck. OP is talking about having a host PC on his network render the game, and the Deck display it. The deck is not doing any heavy lifting at all.
https://moonlight-stream.org/