Steam Deck

Steam Deck

SgtHorton Feb 1, 2023 @ 1:50am
Are most people using FSR on Deck?
I see on reddit people write something like "I turn on low settings + FSR, it runs amazing on deck!. But wait a sec, doesnt FSR makes it render below 720p? So its like 540p and low setting? Games with FSR on such a tiny screen have to look like garbage mush of pixels?
Last edited by SgtHorton; Feb 1, 2023 @ 1:51am
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Showing 1-12 of 12 comments
Nanaki Feb 1, 2023 @ 2:10am 
Uh, the pixels don't show up as much on small screens.
Mostly it is bad to have a small resolutions on a 60" TV screen. Probably why everyone is screaming for 4K resolution all the time.

Anybody who tries to play full graphics settings on a battery needs help
ingramli Feb 1, 2023 @ 3:17am 
2 things, FSR could be enabled in 1) in game settings, and 2) steam performance overlay.

For in game settings, that could be useful in a certain extent, if the game struggles a little to "lock" FPS at 40 or so at SD' native resolution, and the game does support FSR 2.X, it could be useful to squeeze a couple of extra frames by "slightly lower" internal resolution (say 1152*720 or so), but going anything below "balanced" FSR preset (such as the one in cyberpunk), the degrade of picture quality is just so obvious that doesnt worth it IMHO...

For the latter, the SD' performance overlay, that one is just FSR 1.0, which provide little to no benefit compare to the default linear scaling, not really useful, at least for me.
Last edited by ingramli; Feb 1, 2023 @ 3:41am
Prezidentas Feb 1, 2023 @ 6:04am 
Originally posted by Meshify:
I see on reddit people write something like "I turn on low settings + FSR, it runs amazing on deck!. But wait a sec, doesnt FSR makes it render below 720p? So its like 540p and low setting? Games with FSR on such a tiny screen have to look like garbage mush of pixels?
the whole point of FSR is to render low resolutions as close to original as possible.
SgtHorton Feb 1, 2023 @ 6:41am 
Originally posted by Škoda 14Tr:
the whole point of FSR is to render low resolutions as close to original as possible.

Yeah but 720p is already super low, 540p is like worst game on Nintendo Switch teritory
ingramli Feb 1, 2023 @ 7:03am 
Originally posted by Meshify:
Originally posted by Škoda 14Tr:
the whole point of FSR is to render low resolutions as close to original as possible.

Yeah but 720p is already super low, 540p is like worst game on Nintendo Switch teritory
Sure it is not going to look good under 540P, but don't forget for Switch, many big titles struggle to maintain 60FPS at 720P (with already reduced graphic quality). Taking the Nier Automata' NS port as an example, it was a PS4 title, but the game' graphic quality is obviously not as sharp as on PS4/Steam (even those are configured at 720P).

For more recent 3A titles, such as Elden Ring or Cyberpunk 2077, I doubt NS would even be able to handle the game maintaining stable 30FPS, even at 480P internal resolution. FSR on low internal resolution doesnt look great TBH, but at least it provides an option allow some demanding games become "playable", which would otherwise not possible without it. You can always save the games for your shiny powerful desktop PC, but at least you got the choice to bring it on the go, which I appreciate for.
Last edited by ingramli; Feb 1, 2023 @ 7:06am
CJM Feb 1, 2023 @ 7:44am 
As long as it only rarely and temporarily drops below 800p, I'm fine. Smooth out the frame rates of some of the rougher areas of a game.

A solid 40 FPS is extremely important. A second of a garbage mush of pixels is less irritating than dropping down to 30 FPS or lower.
Last edited by CJM; Feb 1, 2023 @ 7:45am
Mahjik Feb 1, 2023 @ 7:49am 
Originally posted by Meshify:
I see on reddit people write something like "I turn on low settings + FSR, it runs amazing on deck!. But wait a sec, doesnt FSR makes it render below 720p? So its like 540p and low setting? Games with FSR on such a tiny screen have to look like garbage mush of pixels?

So there is a difference of "rendering" and "output". Yes, you do "render" it at a lower resolution but the output will still be 720P (or whatever the target is). It's usually some odd ball resolution that's a little bit lower than 720p but not a whole step down. Less pixels to render uses less CPU and GPU, but at the cost of quality. What FSR does is basically a more advanced algorithm to Anti Aliasing methods of adding back what is lost when rendering lower than what is being displayed. This math algorithm is faster than directly rendering those pixels thus allowing FSR to provide some benefit.

Yes, there can be quality issues with FSR. Some games will look fine with it, some games won't. It's not the silver bullet for all games but it's something to explore when trying to play newer titles with performance challenges.
invision2212 Feb 1, 2023 @ 8:58am 
You can use FSR starting at 1152x720 resolution. I’ve noticed games actually looked better using FSR vs native as it really cleans up the image.

Try it yourself and screen shot both and compare. Make sure the sharpness it turned up to 3-5
Prezidentas Feb 2, 2023 @ 1:06am 
Originally posted by Meshify:
Originally posted by Škoda 14Tr:
the whole point of FSR is to render low resolutions as close to original as possible.

Yeah but 720p is already super low, 540p is like worst game on Nintendo Switch teritory
720p on a small display is actually very high resolution. FSR 540p looks absolutely fine.
Mr.Gold Feb 2, 2023 @ 3:26am 
I turned FSR on steam overlay for shadow of War to keep 40fps stable rendering at 81% in game. Looks better than linesr to me. I also activate it when playing god of war connected to a 1080p display as game struggles to keep 40 fps at 1080p. Keeping sone original settings and sone lowm game looks good and I can rock a solid 40 fps.
CJM Feb 2, 2023 @ 7:09am 
Originally posted by Mr.Gold:
Looks better than linesr to me.
Generally, I think it looks worse.

However, bland scenery games like Spider-Man: Remastered benefit greatly from the FSR which creates artificial detail in the image quality. Plus you can turn on higher post processing settings.

Most of the fun of Spider-Man is non-combat web slinging traversal, which does not require one to focus on specific details.
Mr.Gold Feb 2, 2023 @ 10:06am 
Originally posted by CJM:
Originally posted by Mr.Gold:
Looks better than linesr to me.
Generally, I think it looks worse.

However, bland scenery games like Spider-Man: Remastered benefit greatly from the FSR which creates artificial detail in the image quality. Plus you can turn on higher post processing settings.

Most of the fun of Spider-Man is non-combat web slinging traversal, which does not require one to focus on specific details.
Overall might be true. I just found it better than linear in Shadow of War. Haven't tried the others to be fair. And in GoW it allows me to play it on 1080p screen with same level of detail as in 800p screen without it. Image looks a bit blurrier but that is due to larger 24 inch screen as well I think. Overall, if we could get updated FSR on the overlay layer that would be swell.
Last edited by Mr.Gold; Feb 2, 2023 @ 10:07am
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Date Posted: Feb 1, 2023 @ 1:50am
Posts: 12