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Mostly it is bad to have a small resolutions on a 60" TV screen. Probably why everyone is screaming for 4K resolution all the time.
Anybody who tries to play full graphics settings on a battery needs help
For in game settings, that could be useful in a certain extent, if the game struggles a little to "lock" FPS at 40 or so at SD' native resolution, and the game does support FSR 2.X, it could be useful to squeeze a couple of extra frames by "slightly lower" internal resolution (say 1152*720 or so), but going anything below "balanced" FSR preset (such as the one in cyberpunk), the degrade of picture quality is just so obvious that doesnt worth it IMHO...
For the latter, the SD' performance overlay, that one is just FSR 1.0, which provide little to no benefit compare to the default linear scaling, not really useful, at least for me.
Yeah but 720p is already super low, 540p is like worst game on Nintendo Switch teritory
For more recent 3A titles, such as Elden Ring or Cyberpunk 2077, I doubt NS would even be able to handle the game maintaining stable 30FPS, even at 480P internal resolution. FSR on low internal resolution doesnt look great TBH, but at least it provides an option allow some demanding games become "playable", which would otherwise not possible without it. You can always save the games for your shiny powerful desktop PC, but at least you got the choice to bring it on the go, which I appreciate for.
A solid 40 FPS is extremely important. A second of a garbage mush of pixels is less irritating than dropping down to 30 FPS or lower.
So there is a difference of "rendering" and "output". Yes, you do "render" it at a lower resolution but the output will still be 720P (or whatever the target is). It's usually some odd ball resolution that's a little bit lower than 720p but not a whole step down. Less pixels to render uses less CPU and GPU, but at the cost of quality. What FSR does is basically a more advanced algorithm to Anti Aliasing methods of adding back what is lost when rendering lower than what is being displayed. This math algorithm is faster than directly rendering those pixels thus allowing FSR to provide some benefit.
Yes, there can be quality issues with FSR. Some games will look fine with it, some games won't. It's not the silver bullet for all games but it's something to explore when trying to play newer titles with performance challenges.
Try it yourself and screen shot both and compare. Make sure the sharpness it turned up to 3-5
However, bland scenery games like Spider-Man: Remastered benefit greatly from the FSR which creates artificial detail in the image quality. Plus you can turn on higher post processing settings.
Most of the fun of Spider-Man is non-combat web slinging traversal, which does not require one to focus on specific details.